Elements for Elemental Battlegrounds Wiki
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Antimatter is an "Ultra-Superior Element" that is created by fusing Explosion, Earth and 600 gems.

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Explosive Field[]

The user creates a sphere trap that slowly turns into antimatter, causing a explosion.

  • The user creates a spherical field that slowly turns from matter to antimatter, causing a explosion larger than the field, which has high knockback.
  • The cooldown is 5 seconds after it's over.
  • The Element is a building spell.
  • First move in the Element.

Spontaneous Combustion[]

The user shoots an antimatter bolt that will go back and forth, causing repeated explosions.

  • The user shoots a bolt that will go back and forth between you and your opponent, rapidly exploding until it misses the target.
  • It is a boomerang spell.
  • The cooldown is 4 seconds after the last explosion.
  • It costs 750 shards.

Antimatter Sword[]

User slashes with an antimatter sword.

  • User slashes with a antimatter sword that explodes and deals low knockback.
  • The cooldown is 1.8 seconds.
  • It is a weapon spell.
  • 750 shards.

Inpalation Detonation[]

Strike through an opponent's body before turning your fist into antimatter.

  • Punch through an opponent's torso before causing your hand to turn into antimatter and blowing up your opponent from the inside out, applying a stun and move deactivation.
  • It is a contact spell.
  • Cooldown is 15 seconds.
  • 1250 shards.

Antimatter Annihilation[]

User sends a large ball of antimatter into the sky before sending it down upon opponents, causing a large explosion.

  • User creates a large ball of antimatter (10x the size of Ablaze Judgement) before sending it down upon opponents, causing a large explosion with high damage, stun, burning and knockback.
  • Cooldown is 150 seconds.
  • 1500 shards.

Trivia[]

  • This is an Element fused similarly to Chaos.
  • Whatever you do, do not get close to anyone with Antimatter, as they have 2 moves for close range that can be turned into a combo.
  • Despite their extreme close range advantage, they also have 2 moves for long range, as the building spell can be used from any range due to being released from a sphere projectile.
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