Antimatter is an "Ultra-Superior Element" that is created by fusing Explosion, Earth and 600 gems.
Explosive Field[]
The user creates a sphere trap that slowly turns into antimatter, causing a explosion.
- The user creates a spherical field that slowly turns from matter to antimatter, causing a explosion larger than the field, which has high knockback.
- The cooldown is 5 seconds after it's over.
- The Element is a building spell.
- First move in the Element.
Spontaneous Combustion[]
The user shoots an antimatter bolt that will go back and forth, causing repeated explosions.
- The user shoots a bolt that will go back and forth between you and your opponent, rapidly exploding until it misses the target.
- It is a boomerang spell.
- The cooldown is 4 seconds after the last explosion.
- It costs 750 shards.
Antimatter Sword[]
User slashes with an antimatter sword.
- User slashes with a antimatter sword that explodes and deals low knockback.
- The cooldown is 1.8 seconds.
- It is a weapon spell.
- 750 shards.
Inpalation Detonation[]
Strike through an opponent's body before turning your fist into antimatter.
- Punch through an opponent's torso before causing your hand to turn into antimatter and blowing up your opponent from the inside out, applying a stun and move deactivation.
- It is a contact spell.
- Cooldown is 15 seconds.
- 1250 shards.
Antimatter Annihilation[]
User sends a large ball of antimatter into the sky before sending it down upon opponents, causing a large explosion.
- User creates a large ball of antimatter (10x the size of Ablaze Judgement) before sending it down upon opponents, causing a large explosion with high damage, stun, burning and knockback.
- Cooldown is 150 seconds.
- 1500 shards.
Trivia[]
- This is an Element fused similarly to Chaos.
- Whatever you do, do not get close to anyone with Antimatter, as they have 2 moves for close range that can be turned into a combo.
- Despite their extreme close range advantage, they also have 2 moves for long range, as the building spell can be used from any range due to being released from a sphere projectile.