Elements for Elemental Battlegrounds Wiki
Elements for Elemental Battlegrounds Wiki
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Creation (クリエーション/Kuriēshon), or Kami Saikō Honshitsu (神最高本質) as it's properly called, is the first of the legendary Superelements. Its color palette consists of mainly light bluish purple, as well as different shades of purple and white. Its medal depicts a symbol that loosely resembles the Hunab Ku symbol.

Creation is highly unique from all other Elements for its incredibly flexible spellset, allowing the caster to pick from 4 different spells of the same spell type depending on the situation, or how they wish to fight, which singlehandedly makes it the most versatile Element.

This Element costs 2000 Diamonds and 10 Magonites to obtain (It costed 1856 Diamonds in the old version). In order to unlock, the player must complete Book 7, and have at least 1500 player kills, 50 auras, and 75 Tournament wins. Then they must kill 1000 enemies in any Survival Mode map, defeat 7 Survival Mode bosses, and kill 150 enemies in the Ultrahaven Survival Map. The Red Shard of Awakening (Acquired by completing Book 7) must be obtained before one can learn this Element.

Summary[]

With its 4-type spells, flexible spellset, and low Mana costs, Creation can replace almost any Element in offense, defense, and transportation, as well as play only how you want to. Its unique abilities and effects can wreak havoc in any server and drive any opponent up the wall, and its lack of Elemental relationships make it nearly uncounterable. Its high speed only adds to its ability to confuse the user's enemies. In fact, this combined with its decent damage and defensive ability allows the wielder to hold on their own against any challenger. As a Superelement, this is expected. As for weaknesses, this Element doesn't have many, but its damage is a little low for a Superelement, though this is hardly acknowledgeable. Most of its spells are hard to use or master, especially with slow reflexes and mouse movements. Upon obtention, practice is advised before taking it out into play, just so that you know how it works. When mastered, Creation becomes a deadly nightmare, able to both confuse, bait and prevent opponents from fighting back, ensuring they never know what's coming next.

Strengths[]

Elemental[]

  • No Elemental weaknesses.

Tactical[]

  • Low Mana consumption.
  • Extremely versatile; all spells double as four separate spells.
  • Fits into any category of Elements once the Subelement is unlocked.
  • Fast Element.
  • Good stun capability.
  • High combo potential.
  • Great knockback capability.
  • Very useful in Survival and Story Mode.
  • High mobility.
  • Ultimate can be customized by the user while in action.

Weaknesses[]

Elemental[]

  • No Elemental strengths.

Tactical[]

  • Lots of spells require aiming.
  • High skill floor; many spells can be hard to learn without practice.
    • I.e. Quick mouse movement involved.
  • Damage isn't too high.
  • Average cooldowns.
  • Some spells lock the user in place while being used.

Lore[]

Kami Saikō Honshitsu is a precious thing. A blessing only given by the hierarchs of the heavens, and the root of dark whispers. It is known as “The First Element”, “That from which all was born”, and “The prized power of angels”, with beliefs spreading round that it existed the moment Roblox was born. As its medal shaped itself, it shaped the universe around itself and began to gradually sculpt and reconstruct it. Yet, no mortal knew of its existence until the events that transpired since the shockwave that shook the heavens to their core. The medal, once held safely in the hands of the Golden Lady statue, fell down to the surface realm and drove the angels into an outrage, neglecting to keep the once-limited threats in check. What makes it special isn’t because it suffers no weaknesses or limitations; any who withhold its power can whip up whatever they imagine, though only those with the breath of the heavens in their beings can use it to its fullest glory. The angels made it this way in case anybody tried to steal the power, as if they weren’t expecting people wanting to simply learn it instead of trying to rob the high world of its pride & joy. This could be part of the reason few have even tried to swipe it; because even the brick men themselves fear to witness its utmost potential.

No method of obtention is known– it is likely that the only possible way one could be bestowed with Kami Saikō Honshitsu is by an archangel, and any training and practice undertaken with it in tow must be under an archangel’s supervision. The substance that the Element constructs its spells from, able to take on any form of matter, is known as “Creatium”, and can be transmuted into the real thing only by someone of celestial origin and high status. Still, hints towards ways to get more out of this Element’s power are written all over the place: The glyphs of ancient ruins, old history tomes, the N.D.O.C.’s writings, and in one case, even on the skulls of dragons. No Robloxian user is known to this day, and there probably won’t ever be considering the selfish, paranoid nature of the celestial beings, and how it reminds historics about the troublesome past it had to endure. Legions of both the heavens and the darker worlds have been firing shots, arrows and spells at each other time and time again for control over Kami Saikō Honshitsu, and a beast known as Cthulhu was the only non-angelic being to have ever won its power, if only for a short period before he was banished (Leading him to use it once more to leave an uncalculated number of miniaturized clones of himself). As far as that entails, no one with a corrupt heart or mind should ever be considered worthy of the Element of Creation… and that law being broken may just send us all to the dust of the past.

Spells[]

Zone Response
Spell 1 Arms of God (アームズ オブ ゴッド/Āmuzu Obu Goddo)<?span>
Spell Type Multi-Projectile
Spell Description "Summon a gatling to mow enemies down, kunai knives to perform a backflip attack, a crossbow to shoot from the sky, or giant swords to crush"
Spell Info The caster summons an array of four light bluish purple weapons that float around them and will stick around until their cursor touches one of the four buttons that appear above their spell buttons, each representing one of the four weapons. Once the caster selects a weapon, they will arm themself with the chosen weapon while the other three vanish, then immediately use it. After use, the weapon disappears. Each weapon has its own function and shot type:
  • Arm Gatling: Fires a quick barrage of 40 tiny bullets (20 per second) that each deal 12 damage.
  • Kunai: Backflips into the air while throwing a barrage of 15 small knives that each burst upon impact with anything, dealing 20 damage. Clicking a second time within a split second after backflipping will cast the spell a second time, sending the caster higher and throwing a second wave of knives. The knives are bound by gravity.
  • Crossbow: Fires a burst of five arrows into the sky, which then disappear in a flash of light. Immediately afterward, a portal appears in the sky some distance in front of the caster and fires an outward-spreading barrage of 25 arrows (All fired within one second) down at the caster’s target, covering a circular area around what is targeted and each dealing 45 damage. It’s impossible to get hit by all of the arrows unless you are somehow directly in front of the portal.
  • Sword: Whirls the sword by the hole on its pommel on their finger for a split second, then flings it up into the air; it will vanish in a flash of light once airborne. Three waves of giant swords will then fall from the sky in front of the caster, each aiming slightly further away from the caster than the last (The first aims for the ground right in front of them). The first wave contains one sword, the second contains three, and the third contains five. Each sword creates a large explosion where it lands, dealing 125 damage and knocking enemies back with a 1.25 second trip, then sticks around for 2 seconds before disappearing.

Releasing their click without hovering their cursor over one of the buttons will cancel the spell, causing all weapons to disappear without consuming Mana or entering a cooldown.

  • It consumes 250 Mana (+25 when casting a second time with the kunai) and has a 4-second cooldown.
Spell 2 Eternal Armament (エターナルアーマメント/Etānaruāmamento)
Spell Type Projectile
Spell Description "Summon a cannon on your arm to fire an explosive blast, a staff for a piercing beam, a spear to impale enemies, or a chain to throw targets around"
Spell Info The caster summons an array of four light bluish purple weapons that float around them and will stick around until their cursor touches one of the four buttons that appear above their spell buttons, each representing one of the four weapons. Once the caster selects a weapon, they will arm themself with the chosen weapon while the other three vanish, then immediately use it. After use, the weapon disappears. Each weapon has its own function and shot type:
  • Arm Cannon: Fires a large, somewhat fast-traveling spherical projectile that explodes on contact, dealing 300 damage and launching enemies away into the air with a 3.5 second trip while leaving a crater on the surface below for 3.5 seconds.
  • Staff: Fires a very fast, 10-stud diameter 1-second beam of bright energy from the staff tip that deals 240 damage and launches enemies in the direction it traveled in with a 3.5 second trip. The caster is locked in place while the beam is present.
  • Spear: Throws a fast-traveling spear that leaves a trail of energy behind itself and grows longer when hitting an enemy, skewering them and carrying them along with it, which also increases its susceptibility to gravity. Enemies skewered will be dealt 325 damage and be rendered unable to do anything until the spear disappears a moment after hitting a solid surface or object.
  • Chain: Locks in place and fires a medium-range chain with a kunai-shaped tip, then retracts it after its maximum length is reached. Any enemies hit by the chain will be skewered, dealt 135 damage, and pulled along at the tip of the chain, then punched away once they are brought to the caster, being dealt an extra 165 damage. Before the chain fully retracts, the caster can execute four alternative inputs with their WASD/Arrow keys:
    • With the W or Up Arrow keys, the caster whips the chain up high into the air, then pierced with a second chain a moment afterward, dealing another 135 damage, before the caster yanks them back down to the ground directly below the victim(s), dealing 50 damage and stunning them for 1.5 seconds as they hit the ground. 50 damage is also dealt if the victim(s) hits a ceiling or airborne object before they are yanked back down. Both chains are retracted without affecting the victim(s).
    • With the S or Down Arrow keys, the caster slams the victim(s) straight into the ground that was beneath them when the input was executed, dealing 50 damage and stunning them for 1.5 seconds as a barrage of 10 knives appear in the air surrounding them, which remain stationary for a split second before firing at the victim(s) before they can get up, dealing 13.5 damage each. The chain is then retracted without affecting the victim(s). If there is no ground close enough underneath the victim(s) (Who will still be thrown downwards), withdrawing the chain will deal an additional 75 damage instead.
    • With the A or Left Arrow keys, the caster whips the victim(s) to their left, dealing 185 damage as they are released from the chain and launched in that direction with a 3 second trip. Using the D or Right Arrow key results in the exact same attack, except the victims are thrown to the caster’s right instead.
    • If the caster clicks with a melee weapon equipped instead of pressing one of the aforementioned keys the moment the victim(s) is pulled right in front of them, they can initiate a melee combo instead of punching the victim(s) away.
  • Anybody hit by any part of the chain that isn’t the tip while it is moving will be knocked away and dealt 125 damage and a 2.5 second trip. The chain is fired from the left arm; if the caster has a ranged weapon equipped in their right hand, they can shoot while the chain is present.

Releasing their click without hovering their cursor over one of the buttons will cancel the spell, causing all weapons to disappear without consuming Mana or entering a cooldown.

  • It consumes 320 Mana and has a 6-second cooldown.
Spell 3 Chosen Path (チョーセンパス/Chōsenpasu)
Spell Type Transportation
Spell Description "Summon a lance to perform a quick, charging strike, a chain to pull yourself to another spot, a disk to ride around on, or a cannon for your team to fire themselves from"
Spell Info The caster summons an array of four light bluish purple weapons that float around them and will stick around until their cursor touches one of the four buttons that appear above their spell buttons, each representing one of the four objects. Once the caster selects one, they will arm themself with the chosen object while the other three vanish, then immediately use it. After use, the object disappears. Each object has its own functionality:
  • Lance: Instantaneously charges a certain distance in whatever direction they’re aiming, leaving a purple trail behind. Enemies in the way will be dealt 200 damage and knocked down with a 1.5 second trip, and any enemy who is in the caster’s destination will be pierced with the lance, then slammed into the ground in front of the caster, dealing 300, then 50 damage (The caster can immediately follow up with a melee combo or contact spell afterward). Can be charged for up to 1 second to increase the distance traveled.
  • Chain: Fires a similar chain to Eternal Armament’s (Except it is noticeably longer) in any direction aimed at, then retracts it if its maximum length is reached. If the tip hits anything, it will get stuck in its surface and quickly draw the caster towards the area where it hit, creating an explosion once the caster arrives there that inflicts 250 damage and knocks any enemies caught in it away into the air with a 2.5 second trip while also creating a 3-second crater around itself. If the thing hit by the chain was an entity, the caster will be pulled straight towards them, delivering a 350 damage, high knockback punch if it’s an enemy, keeping them tripped for 4 seconds afterward. Can be charged for up to 1 second to increase the length of the chain.
  • Disk: Rides on the disk for 1.5 seconds, allowing them to move at 2.5 times their normal speed and jump 3 times higher than usual. The caster can cast other spells while on the disk. Can be charged for up to 1 second to increase the duration of the disk to 2.5 seconds, and its speed to 3.5 times their normal speed, as well as knock away enemies they bash into for 100 damage and with a 1 second trip.
  • Cannon: Summons a large cannon in front of themself, which will stick around for 10 seconds. When the caster or one of their teammates/party members touches the cannon’s backside, they will enter it and can aim for where they want to go, then fire themselves as a gravity-affected projectile that causes an explosion on impact, dealing 275 damage. The cannon automatically fires the player inside if they do not click within 10 seconds, but its duration will be paused until it is vacant again. Can be charged for up to 1 second to double the size of the cannon, allowing anyone who gets inside to be joined by their allies.

Releasing their click without hovering their cursor over one of the buttons will cancel the spell, causing all weapons to disappear without consuming Mana or entering a cooldown.

  • It consumes 225 Mana (+25 per half second charged) and has a 5-second cooldown.
Spell 4 Primordial Retribution (プリモルディアルリトリビューション/Purimorudiaruritoribyūshon)
Spell Type AoE
Spell Description "Summon a giant greatsword and swing it around, a huge hammer and slam it down, a big bow and perform a deadly skyshot, or a chain to wrap up and cut enemies down"
Spell Info The caster summons an array of four light bluish purple weapons that float around them and will stick around until their cursor touches one of the four buttons that appear above their spell buttons, each representing one of the four weapons. Once the caster selects a weapon, they will arm themself with the chosen weapon while the other three vanish, then immediately use it. After use, the weapon disappears. Each weapon has its own functionality:
  • Sword: Equips a massive greatsword (Roughly 30 studs long) and swings it in a 360° angle around themselves thrice, with a split second gap between each swing. Each time, they will change direction (Clockwise, then counterclockwise, then clockwise again) and move forward towards their target. The third swing increases the size of the blade a slight bit, and goes twice around instead of once. The first two swings deal 75 damage, stun enemies, and knock them slightly into the air while also applying a slow-motion effect to them, while the third swing deals 100 damage per hit and knocks enemies away with a 2.5 second trip while ending the slow-motion effect. Any projectiles hit by the greatsword are destroyed.
  • Hammer: Equips a gigantic hammer and slams the ground in front of them with it, flattening any enemies caught underneath it and dealing 300 damage to them and stunning them for 2 seconds while also shaking their surroundings violently and knocking nearby smackables and entities into the air. The hammer’s impact also creates a semi-long line of ruptured ground in front of itself that lasts for about a second per segment, dealing 255 damage and knocking all enemies underneath it into the air with a 2 second trip.
  • Bow: Equips a large bow and fires an arrow suited for its size straight up into the sky; it vanishes in a flash of light before it gets that far. Then, the arrow bolts straight down from the sky where their target was when it was fired, tripled in size, inflicting 200 damage to any enemies within a 10-stud radius of its impact zone and 385 to those who suffered a direct hit. A total of 25 normal-sized smaller arrows then rain down from the sky upon the area of effect, each dealing 35 damage.
  • Chain: Summons a large ring composed of a chain which then rapidly shrinks, trapping all enemies caught inside and holding them together. The captured victims are then attacked by multiple summoned weapons in the following order: First, they are pierced by 6 chains launched from small portals that appear around them, then they are sliced thrice by a sword and sickle, struck 10 times in rapid succession by a rapier, shot from all angles by 8 lasers fired from small portals that appear at a lower elevation than the chain portals, and finally smacked away by a hammer, which breaks the chain and sends the victim(s) sprawling away in a random direction with a 2.5 second trip. Each strike deals 30 damage before the hammer, whose strike deals 40 damage, inflicting a total of 300 damage over roughly 5 seconds. The caster can use other spells while this one is active. While one weapon is attacking, the ones that haven't attacked yet will float around the victim(s) until it's their turn. Once the spell is finished, the sword, sickle, rapier and hammer will appear stuck in the ground within the area for a little bit, unable to be interacted with. The initial chain passes harmlessly through teammates/party members.

Releasing their click without hovering their cursor over one of the buttons will cancel the spell, causing all weapons to disappear without consuming Mana or entering a cooldown.

  • It consumes 275 Mana and has a 7-second cooldown.
Spell 5 The End (ザエンド/Zaendo)
Spell Type Ultimate
Spell Description "Bring a painful force of judgement upon a single foe with the weapons of your choosing"
Spell Info The caster summons 4 portals in the sky around their target, which will launch chains at said target. If a successful hit, the target becomes wrapped in chains, which are attached to a chain launched from the caster and whipped into the air, where the chains from the portals, which rise higher into the air, hold them in place. Several huge sigils appear in the sky above as the sky darkens save for a circle of celestial light that surrounds the vicinity. Flying up face-to-face with their victim, the caster is surrounded by misty energy and is given a choice in the form of five buttons, which appear in the same manner as the ones in the Element’s normal spells, as to how they want to attack. They may select one weapon to attack with 5 times, then choose a final strike to finish the victim off with. If they do not click one within 3 seconds, the attack they use is automatically and randomly selected for them. The five normal attacks are listed as the following:
  • Sword: 3 swings of a giant sword, with three different possible third strikes (Which one is used is random). Each strike deals 55 damage.
  • Hammer: A downward swing of a massive hammer, dealing 165 damage, knocking the victim downwards, and causing the portals to descend in elevation with them. If they hit the ground, they will take an additional 60 damage. The caster follows after them to choose their next attack.
  • Rapier: 10 rapid fire strikes with a giant rapier, each dealing 16.5 damage, with the final one knocking the victim backwards and making the portals move in that direction with them. The caster follows after them to choose their next attack.
  • Scythe: An upward swing with a huge scythe, dealing 165 damage, knocking the victim upwards, and causing the portals to ascend in elevation with them. If they hit a ceiling or airborne object, they will take an additional 60 damage. The caster follows after them to choose their next attack.
  • Spear: An instantaneous thrust with a giant spear which deals 165 damage and puts the caster behind the victim, causing them to continue attacking from that direction.

The two final attacks are listed as the following:

  • Greatblade: Begins with a 295 damage upward swing with a gigantic greatblade, shattering the chains as the victim is launched helplessly into the air to fall back down and be launched away by a second, carefully concentrated slash that makes the sword violently explode, inflicting a final 355 damage.
  • Rockets: Begins with the chains breaking, leaving the victim floating in midair in their chains while the portals arm massive rockets, which are very soon fired at the victim, resulting in a massive 650 damage explosion as the victim and caster both drop to the ground.

The caster is completely immune to damage and effects for the entire duration of the spell.

  • It consumes 1000 Mana and has a 100-second cooldown.

Summon (サモン/Samon) is Creation's only Subelement. Its color palette is similar to normal, just with more light violet. Its medal would depict a portal with an armed figure rising out of it.

Zone Response
Spell 1 Avatar Essence (アバターエッセンス/Abatāessensu)
Spell Type Summon
Spell Description "Summon a squad of temporary Creatium warriors to either charge, fire, protect, or heal"
Spell Info The caster summons an array of four light purple figures that float behind them and will stick around until their cursor touches one of the four buttons that appear above their spell buttons, each representing one four different weapons each figure holds. Once the caster selects a weapon, the figures behind them vanish, and ones with the same and similar weapons are summoned with function. Each weapon makes the figures act differently, as well as equipping them with different weapons:
  • Sword (Charge): The four figures will appear in a + formation around the caster, then follow them around, charging down any enemy within a large range. Each figure holds a different weapon, those being a sword, a battleaxe, a scythe, and a rapier. Once close to an enemy, they will strike with their weapon for 25 damage, with a 1-second gap between strikes. After being present for 10 seconds, the figures disappear.
  • Arrow (Fire): The four figures will appear in a line in front of the caster, then follow them around, opening fire at any enemy within a large range. Each figure holds a different weapon, those being a bow, a crossbow, a wand, and a handgun. Each figure fires a small energy bolt every split second while firing, each dealing 11 damage. After being present for 10 seconds, the figures disappear.
  • Shield (Protect): The four figures will appear in a + formation around the caster, then follow them around, making sure to stay close to them at all times, facing away from them. Each figure holds a shield that is a different type from the others, those being a round shield, a heater shield, a kite shield, and a roman shield. Any attacks and projectiles that hit the shields will have its damage reduced to 0, and all melee attacks that hit them will be blocked without repercussions. After being present for 5 seconds, the figures disappear.
  • Staff (Heal): The four figures will appear in a line behind the caster, then follow them around, latching beams of energy onto the caster and any nearby teammates or party members. Each figure holds a different tool, those being a staff, a tome, an orb, and a scepter. Each beam heals whoever it is latched onto by 7.5 points over time. Only one beam can be latched onto the caster and each of their allies at a time, so if one is taken, the other figures will find someone else to heal. After being present for 10 seconds, the figures disappear.

Releasing their click without hovering their cursor over one of the buttons will cancel the spell, causing all figures to disappear without consuming Mana or entering a cooldown.

  • It consumes 280 Mana and has a 10-second cooldown after the figures appear.
  • Note: All figures have 700 health and can be killed if they take too much damage.
Spell 2 Self-Recreation (セルフレクリエーション/Serufurekuriēshon)
Spell Type Transformation
Spell Description "Select a Creatium assistant to grant you an alternate Creatium body that alters your stats temporarily"
Spell Info The caster summons an array of four light purple figures that float behind them and will stick around until their cursor touches one of the four buttons that appear above their spell buttons, each representing one four different objects each figure holds. Once the caster selects one, the figures behind them vanish, and one with the same object appears behind them and drops it on top of the caster before disappearing again, coating their body in light purple material that bursts off after a second, giving them a temporary alternate Creatium body for the next 15 seconds. Each object changes the Creatium body’s stats in a different way:
  • Dagger (Power): The alternate Creatium body has larger arms and spikes along its back and shoulders. The caster’s power is increased by 60%, and their movement speed is decreased by 35%.
  • Helmet (Defense): The alternate Creatium body has a larger torso and is thus bigger than normal. The caster’s defense is increased by 75%, and their power is decreased by 35%.
  • Boot (Speed): The alternate Creatium body has longer legs and is thus taller than usual. The caster’s movement speed is increased by 80%, and their maximum mana capacity is decreased by 35%.
  • Book (Capacity): The alternate Creatium body has a larger head with a gem incrested into the forehead and chest. The caster’s maximum mana capacity is increased by 100%, and their defense is increased by 30%.

Releasing their click without hovering their cursor over one of the buttons will cancel the spell, causing all figures to disappear without consuming Mana or entering a cooldown.

  • It consumes 320 Mana and has a 12-second cooldown.
Spell 3 Divine Protection (ディバインプロテクション/Dibainpurotekushon)
Spell Type Defensive
Spell Description "Summon help in order to push danger away with a wall, surround you with shields, encase you in an invincible crystal, or turn incoming projectile damage on surrounding enemies"
Spell Info The caster summons an array of four larger-than-normal, light purple figures that float behind them and will stick around until their cursor touches one of the four buttons that appear above their spell buttons, each representing one four different objects each figure holds. Once the caster selects one, the figures behind them vanish, and one or more with the same object is summoned with function. Each object makes the figures act differently:
  • Wall: A 3-times-larger version of the normal figures appears in front of the caster, levitating above the ground directly below, and slowly moves forward, bearing a 30-stud wide and 40-stud tall wall in front of itself. The wall slowly grows in size over time until it is about 50% larger than its initial size after about 5 seconds, at which point both it and the figure will disappear. Any spells that hit the wall will have their damage reduced to 0. The wall also acts as a solid object and can push entities and smackables in its way along.
  • Breastplate: 8 2-times-larger versions of the normal figures appear forming a shoulder-to-shoulder ring around the caster, protecting them from enemies and attacks for 5 seconds, bearing their shields at any enemy around. Any spell that hits their shields will be reduced to 0. However, the caster is still vulnerable from above or below.
  • Crystal: 4 figures will appear in a tight circle around the user, bearing their shields out and forming a crystal around themselves, locking the caster in place until the crystal shatters 2 seconds later. While present, the crystal nullifies all damage and effects from enemy attacks and spells, and its explosion deals 75 damage and pushes enemies back a little bit. After being freed from the crystal, the caster is invincible for 1.5 seconds.
  • Orb: A figure appears above the caster and slowly becomes an orb of energy that draws projectiles towards itself and absorbs them. After 3 seconds, the orb implodes and expels a blast of energy at all enemies within a 50-stud radius of itself, dealing 175 damage normally, but dealing 25 more per multi-projectile shot absorbed, 50 per other spell shot, and 10 per weapon shot. The blasts will hone in on enemies, making them hard to dodge.

Releasing their click without hovering their cursor over one of the buttons will cancel the spell, causing all figures to disappear without consuming Mana or entering a cooldown.

  • It consumes 255 Mana and has a 10-second cooldown.

Link to Original Doc.[]

View for additional information:

https://docs.google.com/document/d/1hvzNcuUQPsrjVMpn-PYJYPFWFFBlVnd4N6blmWfvpiY/edit?usp=sharing

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