Elements for Elemental Battlegrounds Wiki
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Earth (アース/Āsu), or Gensei Tochi (原生土地) as it's properly called, is Common Starter Element. Its color palette majorly depends on that of the ground on which it is used, but does contain some stony grey and pale golden yellow. Its medal depicts a rock.

Earth is a slow but steady Element that has power in both damage and defense, but lacks in speed.

This Element costs 200 D if it is not chosen as the player's Starter Element. In the old version, it costed 300 D; It also used to not be a Starter Element.

Summary[]

Earth is an Element which specializes in defense and the ability to stun enemies and stop them dealing damage, with some spells also capable of dealing massive damage such as Crushing Boulders. Great Stone Wall and Rock State can be used to nullify enemies' spells and Crushing Boulders can block certain projectiles. Gatebreaker is also a useful transportation spell, as it can be used to stun enemies and disable their ability to cast their spells, making them vulnerable to follow-ups. However, it is quite a slow Element to use, with spells taking a while to actually do anything, making it easy to dodge and/or counterattack or stop.

Strengths[]

Elemental[]

  • Spells are targeted by Storm and Plasma spells and avoided by Aurora spells.

Tactical[]

  • Reliable damage.
  • Works well at medium and close range.
  • Excellent defensive capability; Able to block projectiles, nullify damage, or protect from enemies on foot.
  • Caster takes no damage while using Gatebreaker and Rock State.
  • Crushing Boulders allows you to use other spells while activating.
  • Can also shield party members.
  • Gatebreaker insta-kills enemies who are at low enough health.
  • Very helpful in survival mode.

Weaknesses[]

Elemental[]

  • Wind spells can bypass Earth's spells, pushing some in a different direction.
  • Spells can be destroyed by Explosion and Acid spells.
  • Spells can be taken over by the Tangent upon contact with Technology spells.
  • Spells can be corrupted upon contact with Corruption spells.

Tactical[]

  • Slow speed.
  • Caster is immobile while charging some spells.
  • Caster dies instantly if hit by an Explosion spell while using Rock State; Acid and Technology spells will rather rapidly drain health.
  • AoE spells can bypass Great Stone Wall.

Lore[]

Gensei Tochi is about as common as Gensei Sahohime and is thus considered a distant cousin, being an Element capable of controlling the earth of Roblox itself. It was first mastered by early mountain druids, who had been living their lives hidden from the rest of the world with the intention of keeping the Element to themselves until spiritual monks came and took over. Since then, mages can learn the Element through a 200 diamond ritual involving meditating in rocky areas or mountains where there is no foliage to disrupt any attempt to manipulate their surroundings. With a bit of practice, the Element can be used to control the earth around them to a seemingly limitless degree, from pulling rock and dirt from the ground to creating marvelous sculptures from the land itself. Using their mind and will combined with the force of their spirit, the caster can take hold of terrain a distance away and, like taking and crushing sand in a fist, manipulate that terrain for a wide variety of uses.

When this Element first went viral, founder and mountain druid chief Daedalus knew they could never go back to their old plans unless the rumors of Gensei Tochi were destroyed. So he and his army left their home in the deep underground to eliminate everyone who held Gensei Tochi in their power. This has eventually led to Daedalus becoming public enemy number 1 and hunted by the kingdoms of Gensei Nagare, Sahohime and Teikiatsu, which pushed him to turn to Ignihono, his only real friend, for protection. Despite their efforts to protect his Element, they were unable to take their secrecy back before he was crushed into an elemental. Since then, Gensei Tochi is very common, and is also stated to have one of the longest histories of all Elements. Such history does not prove any effect in battle; Gensei Tochi is considered very powerful against plasma-related elements like Genshi Kanetsu and Gensei Raimei, as since its spells consist of manipulated terrain as a physical matter, they simply absorb the supercharged beams and bolts without harmful effect or drawbacks. Gensei Tochi has a few weaknesses though, one of which easily melts through Gensei Tochi’s rocky spells.

Spells[]

Zone Response
Spell 1 Crushing Boulders (クラッシングボルダー/Kurasshinguborudā)
Spell Type Multi-Projectile
Spell Description "Pull large rocks from the ground and send them in the direction of your choice"
Spell Info The caster pulls up 7 earth boulders one by one from the ground around them then, once all are pulled up (Which takes roughly 1.5 seconds), throws them as projectiles that will collide with anything they hit without being destroyed. Each boulder deals 50 damage to enemies that they hit while traveling at fast enough speeds (Whether still flying as projectiles or falling on top of the enemy), as well as knocking them down with a 1.5 second trip. After hitting something for the first time after being launched, each boulder crumbles and vanishes after 5 seconds, but can be affected by some spells before that happens. The caster can charge the move up to 1 additional second to increase the number of boulders fired to 12.
  • It consumes 230 mana and has a 6-second cooldown.
Spell 2 Great Stone Wall (グレートストーンウォール/Gurētosutōn'u~ōru)
Spell Type Defensive
Spell Description "Raise a wall of stone around you to block projectiles and protect your party"
Spell Info The caster slams their fist into the ground in a 1 second animation before pulling stone from the map’s underground to form a large wall that surrounds them, with some space in the middle to move. The caster can climb the wall from outside to leave or stand on top. The wall blocks projectiles and enemies on the ground, protecting the caster and potentially their party from them. Any enemies who were standing where the wall emerges and are hit by it will take 250 damage and be sent flying into the air away from the caster with a 3.5 second trip. If the caster holds their click for 2 seconds after slamming their fist into the ground, their screen and those of any surrounders will begin to shake during the charge, and the wall will be larger with a bigger space in the middle as well, able to hold a big party inside the fortress. Regardless of whether or not it is charged, the wall lasts about 12 seconds before it disappears back underground.
  • It consumes 300 Mana and has a 10 second cooldown after the wall disappears.
Spell 3 Gatebreaker (ゲートブレーカー/Gētoburēkā)
Spell Type Transportation
Spell Description "Create a ball of rocks around yourself and crush any foes in your path"
Spell Info The caster rises a bit into the air and quickly pulls up rocks around them to create a large ball of stones around themselves, a process that takes roughly 1 second before the caster takes ofd rolling in a straight path like a giant bowling ball, crushing anything in its path. The ball rolls too fast for any player to outrun normally and only crumbles apart upon contact with a wall or big enough obstacle, or after 3.5 seconds of rolling. Crushed enemies take 350 damage and are knocked down with a 1.5 second trip, and those at 250 health or lower will be flattened and killed instantly. The caster cannot steer while rolling in the ball of boulders, even when locked on.
  • It consumes 250 Mana and has a 6-second cooldown.
Spell 4 Rock State (ロックステート/Rokkusutēto)
Spell Type Transformation
Spell Description "Turn into stone and become invincible to most spells while immobile"
Spell Info The caster’s body turns completely to stone, rendering them completely immobile and unable to do anything until the stone shatters away 6 seconds later. While in stone, most enemy attacks and spells will not affect the caster at all. They can be pushed or pulled with a Wind spell, but will not ragdoll if this happens. Being hit by an Explosion spell will kill the caster instantly, and any Acid, Technology or Corruption spell that comes into contact with them will deal 200 damage over time, making it risky to use against these four Elements. By pressing “T” on their keyboard, the caster can end the move early whenever they need to.
  • It consumes 400 Mana and has a 12-second cooldown after the move is finished.
Spell 5 Ancient Goldstone (エンシェントゴールドストーン/Enshentogōrudosutōn)
Spell Type Ultimate
Spell Description "Summon the Ancient Goldstone pillar and trap all nearby enemies for a crippling blow to the world that will send them flying"
Spell Info The caster rises very high up into the air on a giant pillar of goldstone while trapping all nearby entities in a radius around it with a spiked wall of stone that rises too high to climb over. 3.5 seconds after reaching maximum height, the caster slams their fist into the pillar and sends it descending very quickly back down, causing a powerful earthquake around it. Once the pillar has vanished, it creates a mighty shockwave that blows the wall apart and creates a dense field of large earth spikes where it travels, with an empty space in the middle the same size as the pillar where the caster ends up. Enemies who touch the spikes take 100 damage and are pushed back, and the shockwave deals 1050 damage and sends enemies flying away with a 4.5 second trip. The spikes deal 350 damage to those who are launched into them. The impact of the pillar being flattened into the ground is enough to make the whole map tremble, shaking all players’ screens for roughly 2 seconds. Teammates/Party members who are caught above the pillar will be brought up with the caster while enemies will just take 1050 damage and be launched away high into the air.
  • It consumes 1000 Mana and has a 90-second cooldown.

Mud (マッド/Maddo) is one of Earth's Subelements. Its color palette consists of brown and small bits of dark brown. Its medal would depict a splashy puddle of mud.

Zone Response
Spell 1 Swamp Hunter (スワンプハンター/Suwanpuhantā)
Spell Type Transportation
Spell Description "Temporarily become a controllable puddle of mud that can pull enemies with you and drench them, reducing their speed"
Spell Info The caster creates a 18-stud diameter puddle of mud around themselves, then dives into it with a splash, becoming a invincible puddle of mud of their own as they travel at a fairly high speed along the ground, leaving a temporary trail of mud wherever they travel, for a second before emerging from it with a burst of mud. Any enemies who come into contact with the caster during the spell will be grabbed, dealt 45 damage, and carried along. The initial splash deals 35 damage and pushes enemies back a slight bit with a 1 second trip while also dousing them in mud for 3 seconds, reducing their movement speed by 35% for that duration. The final burst deals 235 damage and knocks enemies a short distance into the air with some push and a 2 second trip while also applying the same mud effect to them. Teammates/Party members who are caught by the caster will be pulled inside it and also be pulled along, but will not be damaged, launched or doused. Holding their click allows the caster to charge the spell for up to 2 seconds and increase its speed, indicated by arrows that only they can see.
  • It consumes 250 Mana and has a 6-second cooldown.
  • Note: The puddle the caster turns into cannot climb walls or ladders, and temporarily becomes a ball of mud when in the air until it hits the ground again.
Spell 2 Mire Crash (マイアクラッシュ/Maiakurasshu)
Spell Type Projectile
Spell Description "Unleash a wave of mud to crash down upon any target around your vicinity"
Spell Info The caster creates a brown bubble around themselves which blocks out damage from most spells for 0.75 seconds before bursting open, creating a tower of mud above the caster that quickly collapses into a wave of mud that crashes down onto any place within 20 studs around the caster’s current location, dealing 335 damage and creating a 39-stud diameter puddle of mud upon impact with the ground, covering enemies with mud and slowing them down by 35% for 3 seconds.
  • It consumes 275 Mana and has a 5-second cooldown.
Spell 3 Sludge Bombs (スラッジボムス/Surajjibomusu)
Spell Type AoE
Spell Description "Toss a circular volley of large mud bombs around yourself"
Spell Info The caster emits rapid splashes of mud off their body for a split second before lobbing 8 large mud bombs into the air around themselves to land in an 8-point star formation in a 70-stud radius around them, each exploding upon impact and creating a 34-stud diameter puddle of mud where it landed. Each bomb’s explosion deals 250 damage, destroys projectiles, and takes roughly a second to land on the ground should this spell be used in the middle of a flat surface.
  • It consumes 320 Mana and has a 7-second cooldown after the bombs are launched.
  • Note: This spell may be useful for large hordes of enemies and big bosses.

Dirt (ダート/Dāto) is Earth's other Subelement. Its color palette consists of multiple light shades of brown with some small bits of beige. Its medal would depict a tall mound of dirt with a sapling growing on top.

Zone Response
Spell 1 Dust Devil (ダストデビル/Dasutodebiru)
Spell Type Defensive
Spell Description "Create a tornado of dirt around yourself that protects you from enemies and their attacks for a moment"
Spell Info The caster hovers a slight bit into the air and surrounds themself in a 2 second dirt tornado, remaining stationary until it disappears. The tornado protects the caster from damage by certain spells, projectiles and melee attacks, and any enemy that touches it will be caught in the tornado and carried upwards before being thrown away with a 2 second trip when the tornado ceases. The tornado also deals 75 damage over time to enemies trapped in the tornado. Beware however that this has a rather small hitbox since the tornado is quite small, just big enough to swallow up the caster and conceal them.
  • It consumes 200 Mana and has a 6-second cooldown.
Spell 2 Deep Soils (ディープソイル/Dīpusoiru)
Spell Type AoE
Spell Description "Trap enemies in a mound of dirt that suffocates them and renders them immobile"
Spell Info The caster creates a 36-stud diameter mound of dirt where they click, which traps all enemies caught in that area in its center, blinding them and rendering them unable to move or do anything while also dealing 48 suffocation damage over time. After three seconds, the mound disappears underground, leaving all affected enemies laying there with a 1.5 second trip before they can get back up and fight again.
  • It consumes 335 Mana and has an 8-second cooldown after the mound disappears.
Spell 3 Perilous Ground (ペリリアスグラウンド/Peririasuguraundo)
Spell Type Transportation
Spell Description "Burrow underground and travel underneath the surface to escape or surprise your foes"
Spell Info The caster jumps up into the air, begins spinning at high speeds, then burrows into the ground directly below them, able to move through the ground and up walls while making a quake wherever they travel. After 3 seconds, the caster bursts out of the ground into the air, and any enemy directly above where they reappear will be dealt 350 damage and be knocked into airborne with them. It is quite similar to Swamp Hunter, but travels slower and cannot grab enemies, so it is more or less better for ambush attacks or escapes.
  • It consumes 245 Mana and has a 6-second cooldown.
  • Note: The caster will not start generating any noise or quaking while using this spell until they begin moving for 1 second at full speed.

Link to Original Doc.[]

https://docs.google.com/document/d/11M54iBWKtfHyRYOnVgepE_VAhlBcyg6LvpxVmVVUR3w/edit?usp=sharing

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