Earthquake is a Superior Element (or Fusion)
The Medal consists of a green outline with brown and the Symbol is the Ground getting Destoryed or Quaking Apart
Earthquake is a fusion of Nature (450 Diamonds) and Earth (350 Diamonds) and 200 Diamonds
Spells[]
Spells | |
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Shaking Quake | |
Spell 1 Type | AoE |
Spell 1 Description | "User releases a shockwave underground to release a earthquake that deals Mutiple Damage and causing a large stun." |
Spell 1 Info | User creates a shockwave that is inside the ground to cause a quake that immediately make players get wiggly walking threw the quaking of the ground but also the cracks can be recovered and disappears, even they last little longer to make a fall. If you get hit by the shockwave that will the earthquake damage even higher then before because the shockwave has a range that makes damage higher or lower. It consumes 350 Mana and has a 6 second cooldown |
Spell 1 Image | |
Blistering Cracks | |
Spell 2 Type | Projectile |
Spell 2 Description | "User rises up then causing a earthquake that will trap anyone by cracking the ground and also releases a little bit of lava to burn them as well." |
Spell 2 Info | User uses nature to create a earthquake that will keep blasting the ground like a powerful gravity pulling into it then it blasted the ground very hard to make enough cracks that look like blistering and also releases a little bit of lava to create Mutiple burns that is also weaker then lava element. It consumes 200 Mana and has a 10 second cooldown |
Spell 2 Picture | N/A |
Stomping Ground | |
Spell 3 Type | TP |
Spell 3 Description | "User stomps the ground and leaps in the air then lands very gently but left a earthquake and a explosion behind to stun them while escaping in different grounds or air." |
Spell 3 Info | User leaps by stomping the ground then lands very safely but leaving behind a earthquake that will release cracks and bouncing the players who is in it but the earthquake releases a explosion (a mini version of shattering explosion) that burns who's contact with it. If the User leaps in the air that instead releases a shockwave that stuns anymore in the air even who's with inertia (gravity body). Stomping Ground is only spell who has stunning will able to stop a user with inneria. It consumes 300 Mana with 8 second cooldown |
Spell 3 Picture | N/A |
Destructive Collapse | |
Spell 4 Type | Shield |
Spell 4 Description | "User is bursting the ground and causing a medium ranged earthquake to make them to walk wobbly or collapse." |
Spell 4 Info | User bursts the ground and released a medium ranged earthquake that will make player who's in It will walk very irregularly but then the ground collapse into a crater that causing a stun for while. The Crater that is formed when the ground collapsed is called a Caldera (mostly formed by volcanos) that has a crater but very deep but it make user to get trap easily until the crater turns back into the ground. It consumes 395 Mana and has a 5 second cooldown |
Spell 4 Picture | N/A |
Ring of Fire | |
Spell 5 Type | Ultimate |
Spell 5 Description | "User forms a ring of fire that is a fault line to release a much underground shockwaves to earthquakes in different areas but some who are futher then the ring of fire are about 1-3 minture levels but on it is actually is about 3-9 minture levels and trapping anymore who's in it." |
Spell 5 Info | User casts a giant medal, A Earthquake will appear in a huge range that traps anymore who in it then causing a underground shockwave that increase the earthquake strong quakes into 1-9 levels and a large stun. The Earthquake can travel into distances and forming a ring of fire that rises a powerful quake in a Mutiple areas and until it stops and a lot of cracks fades away. It consumes 1000 Mana and has a 100 second cooldown |
Spell 5 Picture | N/A |