Elements for Elemental Battlegrounds Wiki
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Embodiment is a Superior Element and is a recreation of the Arc of Embodiment from Elemental Wars. Its color palette consists of black, white, blue, purple, yellow and red. Its medal barely resembles an Ankh, Egyptian symbol of eternal life.

The Element is about creating to destroying as fast as possible and making it hard for the enemy to defend or counterattack, but extremely damaging elements can defeat this Element. The element is also very good at any range, not hard to aim and its shield spell could counter basically any combo.

This Element can be obtained by fusing Spirit (450 Diamonds) and Creation (1856 Diamonds), costing an additional 650 Diamonds to fuse.

Spells[]

Stygian Orbs (Multi-Projectile)[]

"User sends out dark energy in form of orbs that freeze players and do low damage."

  • User creates dark energy to form 10 electric projectiles and when they are released they will spread and be aimed where the cursor is (can be maneuvered). If the orbs touch any surface they will start sliding or floating until disappearing. The orbs also go through objects.
  • Costs 250 mana and has a 5 seconds cooldown.

Phantasmagoric Souls (Projectile)[]

"User summons three player-seeking ghosts that will cover the victim's screen with hallucinations and do high damage."

  • User summons 3 spheric white entities around them which then will go towards the closest player and on contact they will turn into smoke and cover the victim's screen with hallucinations of the entities. If there are no players within the range after being summoned, they will slightly heal the caster. The ghosts are as fast as a sprinting player with 100 speed stat, and they will also slightly blind other nearby players. The ghost go through objects.
  • Costs 300 mana and has a 7 second cooldown.

Ten-Thousand Temple (AoE)[]

"User lunges and summons a dark castle from the ground that sends out light rays to nearby players then explodes, doing medium damage."

  • User lunges to a chosen place and then encase themselves inside a black and purple castle that rises from the ground. The castle will damage nearby players with white beams, doing high damage and then the castle does a big red explosion, which does knockback. If a player is caught inside the castle they won't be able to move or cast a spell.
  • Costs 350 mana and has a 10 second cooldown.

Dome of Retribution (Shield)[]

"User sends out shockwaves that will transform projectiles into imagined creations that will aim for their respective owners."

  • User creates a black and harmless, pulsating sphere from their body, and when it touches a projectile, the explosion turns into the color of the projectile as an indicator, and then a counterattack is created from that projectile based on it's color, ranging from spells to enhanced objects. The counterattacks return 70% of the damage done by their casters and even though the shockwaves are harmless, they will knockback enemies. The spell duration is 5 seconds.
  • Costs 500 mana and has a 30 second cooldown.

The Sacred Arsenal (Ultimate)[]

"Enemies get paralyzed by arcane entities, then attacked by a large equipment chosen by the caster, doing massive damage."

  • User summons ghosts behind nearby players, stunning them with electricity, then the caster creates a slowly rotating weaponry in the sky. The weapons are used randomly and the total damage will vary. Players that get in the range will also get paralyzed and attacked. If projectiles get within the range they will be aimed towards trapped players.
  • Costs 1000 mana and has a 99 second cooldown
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