Forcefield is a Superior Element (or fusion) The color palette consists of a light navy blue outline with a azure blue center. The medal depicts a typical forcefield in the center.
This element is solely based off of flyrokinesis (ability to control and manipulate forcefields) and it's highly defensive nature.
Earthquake is a fusion of Technology (1337 Diamonds) and Crystal (450 Diamonds) + 1000 gems = 2,783 gems total
Spells[]
Spells | |
---|---|
Field Discs | |
Spell Type | Projectile |
In-Game Description | "User creates 2 flat discs above their palms and throws them to their designated location, players hit will be encased in a miniture forcefield for a few seconds before being released." |
General Info | The user generates 2 small force fields above their palms and throws them at their designated location. The fields will deal low damage and will deploy a forcefield around the targeted player. The player will be stuck in there for 2.5 seconds before being able to move around freely again. While in the forcefield the targeted player can still be damaged by spells. |
Statistics | Mana:400
Cost: N/A DMG: 195 to 250 (per disc) Can Charge?: No Status Effects: No |
Flyrokinetic Shield | |
Spell Type | Self |
In-game Description | "User summons a forcefield around themselves which deflects all kinds of projectiles. The user takes 25% less damage and regenerates all stats slightly faster whilst in the shield. Charging increases spell duration." |
General Info | The user will summon a forcefield around themselves which deflects all kinds of projectiles. While in the forcefield the player will be slowly regenerating all stats (if not full already) and will have a 25% damage reduction bonus. Charge up the spell to make the shield last up to 10 seconds. |
Statistics | Mana: 590
Cost: 550 shards Spell lasts for: 5 secs, up to 10 secs (charged) DMG: N/A Can Charge?: Yes Status Effects: 25% DMG Reduction |
Field Push | |
Spell Type | Ranged |
In-game Description | "User materializes a large forcefield the direction they're facing and pushes it foward. Shield can reflect projectiles and knockback enemies." |
General Info | The user will create a medium-sized forcefield 10 studs in-front of them and will push it the way they are facing. The field will travel at a medium speed until it reaches an obstruction. The forcefield will reflect projectiles, knocks back and damages any enemies in the way. When reaching an obstruction, the forcefield will dematerialize into the ground and (if any) knocks back nearby players which will deal medium damage. |
Statistics | Mana: 510
Cost: 520 shards DMG: 475 (push dmg), 250 (dematerialization) Can Charge: No Status Effects: No |
Field Lift | |
Spell 4 Type | Contact |
In-game Description | "The user will grab a nearby player and will encase them in a forcefield while lifting them into the air. The user will then crush the player inside dealing high damage and applying a short stun afterwards. Killing players will yield some stamina." |
General Info | The user will grab a nearby player and will encase them in a forcefield. They will lift them up into the air which will cause the forcefield to be unstable. It will then proceed to crush the forcefield into the targeted player dealing high damage and stunning the player after the spell ends. If you kill a player with this spell, gain 250 stamina. |
Statistics | Mana: 650
Cost: 720 shards DMG: 700-975 Can Charge?: No Status Effects: Stamina Gain (On foe's death) |
Flyrokinesis Havoc | |
Spell 5 Type | Ultimate |
Spell 5 Description | "User unleashes havoc by leaping into the air summoning huge discs of forcefield magic upon the battlegrounds whilst being shielded." |
Spell 5 Info | The user concentrates all their magic and leaps into the air. The user generates and throws 10 huge forcefield discs down that are aimed depending on the location of the cursor. Each disc does 75 damage and stuns the enemy, totalling up to 750 damage if an enemy was hit by all 10. The user also gains a shield while the ultimate is active, the shield makes the user invincible to all forms of damage. |
Statistics | Mana: 1000
Cost: 1255 shards DMG: 75-700 (75 dmg per disc) Can Charge?: No Status Effects: Temporary Invinciblility |