Elements for Elemental Battlegrounds Wiki
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Glitch[]



Glitch[]

Glitch is a powerful element it’s for close range combat aswell for long range engagements. But laking in defense and has very good speed. On long range Its recommeded to use 2 spells. To get out its max damage it should be used for close range engagements.

Spells:[]


Rgb Laser (projectile):[]

User fires and controlls a thin red, green and blue beam for 5 seconds dealing 150 damage per seconds and makes their vision distorted.

  • Cooldown: 7
  • 400 mana consumtion


Glitch out (transportation):[]

user teleports 3 times a random distance in a zig zag pattern in the direction they’re looking to. Always traveling the same distance.

  • Cooldown: 2 seconds
  • 250 mana consumption.
  • distance is always same as rainbow shockwave.


Inverted zone (AoE):[]

user spawns a medium size zone that deals 75 damage per second and stays for 6 seconds. All enemies inside will have inverted movement and all damage they deal to the user will heal the user by 100 hp.

  • Cooldown: 5 seconds
  • 350 mana consumption
  • zone is as large as the darkness heal.


Glitched orbs (multi projectile)[]

user fires 3 orbs at the same time that vary in color when charged differently. Each deal the same damage (100 damage per orb) but each color has a different effect. These are listed here:

  • red: don‘t charge to use red orbs they will teleport the enemy randomly 3 times in a small radius and marks them with a red reticle for 5 seconds.
  • Blue: charge for 1 second to use blue orbs they will chain to the nearest enemy in a medium radius if they hit an enemy.
  • green: charge for 2 seconds to use green orbs if they hit an enemy they inflict 25 poison damage for 3 seconds and stun them for 1 second.
  • Cooldown: 4 seconnds
  • 269 mana consumption


The Glitchverse (Ultimate)[]

The user summons the glitch sign below them, causing multiple glitched red and blue strings traping enemies inside. Then the color of the area inverts, preventing anything from exiting or entering the zone. After inverting a multitude of glitching red, blue, and green Orbs pelt the enemy, before the strings all explode.

  • Costs 1000 mana
  • Cooldown is 100 seconds
  • Strings do no damage, inversion part deals 250, the orbs total do 400 (8 Orbs for each colour also apply different effects), and the exploding string deals 100 damage
  • Blue steals 2% of the opponent's mana each hit.
  • Green heals the user for 6 hp for each enemy hit
  • Red buffs your damage by 2% for each enemy hit by 1 red orb (lasts for 15 seconds after the ult ends)


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