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Gravity (グラビティ/Gurabiti), or Shuyō no Genshō (主要の現象) as it's properly called, is a Rare Element. Its color palette consists of several shades of violet and lavender with some purple, black and white. Its medal depicts what appears to be a planet, with a swirl in the middle representing the core.

Gravity is a slow but powerful Element, with many unique niches and spells. It's a strong opponent at close and mid-range thanks to its hard-hitting spells, one of which works well at long range, but suffers in speed.

This Element costs 650 Diamonds and 1 Magonite to obtain (It costed 500 Diamonds in the old version). In order to unlock, the player must defeat the boss Noir at The Core in Book 2 Chapter 3. They must then kill 60 enemies in the unlocked survival map, The Core.

Summary[]

Gravity is a force to be reckoned with, especially up close. It's slow to do anything most of the time and may be a bit mana costly, but in return, its not only strong but also great at keeping the user at a safe distance and away from harm. It does this by pulling or launching enemies and their projectiles away and giving the user an upper hand with Soul Inertia, changing the way a battle may be fought. As long as its spells are timed and used well, Gravity can utterly obliterate some other Elements. Core Beam and Disruption Bomb are difficult spells to escape/dodge once they finally get down to work, especially when used for baiting. When offense isn't the apple of your eye, many of its spells bounce projectiles right back into their casters' directions, so it's great for holding your ground and making opponents regret any mistakes they make.

Strengths[]

Elemental[]

  • Earth, Crystal, Technology and Metal's projectiles will be pushed into another direction when near a Gravity spell.

Tactical[]

  • High damage spells.
  • Relies on AoE, making it easy to hit enemies, and useful against large groups.
  • Very good defensive capability.
    • Projectiles that come into contact with Gravity spells will be bounced back in the opposite direction and become able to damage their casters, while being unable to damage the Gravity user.
  • Useful in most situations, with at least one long range spell and good close/mid-range ability.
  • All spells control enemies' movement in some way.
  • Very helpful in Survival mode.
  • Ultimate renders all enemies in the map helpless.

Weaknesses[]

Elemental[]

  • Spells are destroyed harmlessly upon contact with Chaos spells.

Tactical[]

  • Slow spells.
  • Precise aiming may be required with some spells.
  • The only projectile spell is also the Element's only long range spell.
  • Long cooldowns.

Lore[]

Shuyō no Genshō is an unexpected Element of unknown origin, and seems to rise from one of the most essential aspects of order and reality. Users nowadays are able to bend gravity in any way they wish, such as applying a gravitational pull to things or creating energy with its own gravitational properties. It was first used by Noir, a dark, unstable rift between dimensions that hid within an empty shell in the shape of a Robloxian woman, who was granted the power when she was hit by a powerful shockwave of dangerous energy, some of which still remained inside her and allowed her to conquer her mental instability… leading to malicious goals. The first sign of Shuyō no Genshō power came from the shockwave that struck Noir, the result of the impacts experienced by the heavens and hells that disrupted the gravity of anywhere it traveled. No true Robloxian was able to use it until Noir was first defeated and blocked off, leaving her frozen and disabled. A while after, people could learn this deadly Element through practice involving 650 diamonds and a Magonite, in which one must focus their mind and the power of the diamonds into grasping gravity and changing it. This takes a long time to master, but can be done more easily with higher self-DP.

Shuyō no Genshō is considered a Rare Element, but nobody can use it to as big an extent as the Corrupt Deviant Noir could. She could bend the gravity of the whole world if she wanted to, as proved when she activated the Rift Beacon using her magic to increase its potential. Other Genshō users can only affect certain stretches of land at a time. Nonetheless, it is a versatile magic that can be used for a variety of different utilities and things, such as gravity decrease for higher jumping and slower falling (Or even straight-up flying), or lifting and drawing things towards the caster without using his/her hands. However, it has huge destructive potential as well, especially with its side ability to control force. Sources of chaos tend to consume Shuyō no Genshō’s spells from the inside out due to the sheer entropy that composes it, with a tendency to attack any vulnerable sign of order, making it one of the Element’s few weaknesses. As for strengths, Shuyō no Genshō can simply disrupt the path of physical matter-esque spells such as those of Gensei Tochi and Genshi Hahen.

Spells[]

Zone Response
Spell 1 Core Beam (コアビーム/Koabīmu)
Spell Type Projectile
Spell Description "Rip open gravity and the atmosphere to create a powerful orb which becomes an explosive beam after a delay, which can strip enemies of gravity"
Spell Info The caster creates a tear between gravity and the atmosphere, which quickly turns into a pulsating ball of lavender/violet energy lined with lighter colored, overlapping rolling rings, darker colored particle effects, and something swirling in the middle. After forming, the sphere begins to pulsate faster and faster. The animation lasts about 2.5 seconds before the caster holds the ball out in front of them just before it fires an energy beam about the size of the ball (Made up of the central beam and another, smaller one that spirals around it), which travels quite quickly and potentially for quite a long distance. Upon impact with anything, the beam issues a large explosion of energy which results in a larger pulsating orb of energy that stays there for 1.5 seconds before it shrinks and vanishes. Enemies caught in the explosion receive 400 damage and are sent flying directly into the sky in a diagonal angle depending on their position in/around the blast, sent into a trip while floating uncontrollably in that direction for 2 seconds before being released with normal gravity and a 3 second trip. Enemies who touch the orb before it disappears afterwards will take 200 damage, but will experience the same additional effects.
  • It consumes 250 Mana and has a 5-second cooldown.
Spell 2 The Globe (ザグローブ/Zagurōbu)
Spell Type Defensive
Spell Description "Create a force of reversed gravity around yourself, throwing anything that strays close to you away"
Spell Info The caster creates a transparent, barely noticeable sphere of light indigo electric energy around themselves (With a 30 stud radius around the caster) that moves along with their character for 3 seconds before disappearing. Any projectiles that touch the sphere will be redirected in the opposite direction in which they came from, receiving a purple tint and becoming able to damage their original casters for 50% more damage than they usually do. Enemies who touch the sphere will be thrown away in the opposite direction from which they came from with a 2.5 second trip; If they were using a spell that allows them to travel quickly (NOT a speed boost), they will instead be instantly redirected in the opposite direction. Smackable objects such as debris will also be thrown away in this manner.
  • It consumes 320 Mana and has a 9-second cooldown.
  • Note: Allies' projectiles will not be reflected.
Spell 3 Gravity Pound (グラビティパウンド/Gurabitipaundo)
Spell Type AoE
Spell Descripion "Galvanize the gravity around you, slamming nearby enemies in the air onto the ground"
Spell Info In a 0.75 second windup animation, the caster slams their fist into the ground beneath them, creating a large radius of land around them crack up with purple energy radiating from it for a brief moment. Any enemies who are in this zone will be pulled quickly down to the ground and slammed against it for 250 damage, regardless of how high they are into the air, where they will remain unable to get up or do anything for 3 seconds.
  • It consumes 300 Mana and has a 9-second cooldown.
Spell 4 Soul Inertia (ソウルイナーシャ/Souruināsha)
Spell Type Transportation
Spell Description "Lowers the gravity of the land around you while also making your team/party immovable and immune to trips"
Spell Info The caster creates a massive pillar of lavender light and upwards flowing energy around the casting location that dramatically weakens the affected area’s gravity, causing all entities standing in it to jump much higher and fall much slower than usual. Gravity-affected spells will also fall slower. The caster and their party/team will be immune to trips and knockback while in the field. The spell’s duration is about 12 seconds before the pillar shrinks and vanishes, and the land within it returns to normal gravity.
  • It consumes 400 Mana and has a 15-second cooldown after the spell ends.
Spell 5 Tyrannical Core Fury (ティラニカルコアフューリー/Tiranikarukoafu~yūrī)
Spell Type Ultimate
Spell Description "Disrupts the map's gravity and traps all enemies around you in a field of manipulated gravity attacks, which leaves you with reduced gravity effects for a short time"
Spell Info As a massive Gravity medal appears on the ground below them, the caster slams the ground. All entities are lifted off the ground and rendered immobile and helpless for the entire spell’s duration. The caster will then rise high into the air and surround themselves in a gigantic orb of violet & lavender energy, which grabs all enemies and objects around it in a large radius and throws them around itself, slamming them against each other occasionally, for 8 seconds before spinning them all around itself at increasing speeds until they’re all slammed straight down against the ground below as the orb implodes and vanishes. Enemies take 20 damage over time while taken by the spell, and an additional 150 when slammed against something/someone else, then 550 damage as they are slammed back down to the ground. After it all ends, enemies will be unable to break free of the enhanced gravitational pull for 5 seconds (8 seconds if they have 40% stamina or less), and the caster will have their own gravitational inertia decreased for 20 seconds, increasing their jump height, decreasing their falling speed, and granting them trip and knockback immunity.
  • It consumes 1000 Mana and has a 100-second cooldown.

Force (フォース/Fōsu) is one of Gravity's Subelements. Its color palette is similar to normal Gravity's except with more violet and indigo than lavender and purple. Its medal would depict a ball with a swirl in the middle digging into the ground.

Zone Response
Spell 1 Pulverizing Energy (パルベライジングエネルギー/Paruberaijinguenerugī)
Spell Type Projectile
Spell Description "Push all foes in front of you away with a fast blast of dangerous energy"
Spell Info The caster forms a ball of energy between their hands as a row of three violet rings (Each bigger than the last) line up where they look. After this 1 second animation, the caster unleashes a short range (59 stud reach) blast of unstable energy that deals more damage to enemies who are closer to the caster, ranging from 400 to 200 damage. Regardless of how much damage is dealt, all enemies hit are sent flying fairly far away with a 3 second trip.
  • It consumes 350 Mana and has a 6-second cooldown.
Spell 2 Forceful Outburst (フォースフルアウトバースト/Fōsufuruautobāsuto)
Spell Type Defensive
Spell Description "Unleash powerful energy to blast everything away from you with a large burst of shockwaves"
Spell Info The caster surrounds themselves in out-of-control violet/indigo energy consisting of particles, lighting and shockwaves. This lasts for roughly 0.75 seconds before the caster finally unleashes that contained energy as a large, spherical explosion around them (Almost half the size of Hell’s Core’s explosion) that lasts about 2.35 seconds, launching any enemies hit far away and dealing roughly 300 damage to them while also applying a 2.5 second trip to them.
  • It consumes 300 Mana and has an 8-second cooldown.
  • Note: Allies' projectiles will not be reflected.
Spell 3 Embrace of Pressure (エンブレイスオブプレッシャー/Enbureisuobu Puresshā)
Spell Type AoE
Spell Description "Suck in nearby enemies and lock them in a crushing prison of force waves"
Spell Info The caster locks in place and creates inwards shrinking violet shockwaves in a 17 stud radius in front of them for 1 and a half seconds, which pulls enemies who touch or are caught in the waves into the center where they will receive 118 damage over time until they are released. Enemies who are stuck in this spell cannot do anything until it ends.
  • It consumes 320 Mana and has a 7-second cooldown.

Magnetism (マグネットズム/Magunettozumu) is Gravity's other Subelement. Its color palette is similar to normal Gravity's except with more grey and silver than lavender. Its medal would depict a magnet with some sort of energy orb above it.

Zone Response
Spell 1 Omnidirectional Attraction (オムニディレクショナルアトラクション/Omunidirekushonaruatorakushon)
Spell Type AoE
Spell Description "Create a brief shield of objects in your vicinity, then scatter everything your spell collected"
Spell Info The caster unleashes an intense sphere of electricity that draws in various objects that appear around them such as rocks and chunks of metal, gradually forming a ball of junk all around the caster. After 1.5 seconds, the ball explodes, scattering all collected objects around the caster’s self along with a mild-distance shockwave. Enemies who are in range of the blast will take 250 damage and are pushed backwards with a 1.5 second trip, and an additional 70 damage from any object that would make impact with them before touching the ground. The ball also protects the caster from damage from enemy attacks until it disperses.
  • It consumes 350 Mana and has a 7-second cooldown.
Spell 2 Irresistible Will (イレジスティブルウィル/Irejisutiburuu~iru)
Spell Type Contact
Spell Description "Create a magnetic field from your hand that pulls enemies in, then blasts them away"
Spell Info The caster levitates a small bit into the air and holds their arms out, creating a transparent funnel of lavender energy that stretches out for a fairly short range and grows wider the further it travels. Enemies who are caught in this will be picked up and pulled semi-slowly towards the caster, unable to do anything in the process. After 1.5 seconds (Or when an enemy touches the caster’s hand), the hand casting the funnel with collapse it and fire a short beam of energy that knocks enemies hit by it away with a 2 second trip, dealing from 300 to 375 damage depending on how close the enemies were to the caster.
  • It consumes 275 Mana and has an 8-second cooldown.
  • Note: Allies cannot be affected by this spell.
Spell 3 Disruption Bomb (ディスラプションボム/Disurapushonbomu)
Spell Type Projectile
Spell Description "Fire an implosive orb with a gravitational pull that grows stronger upon impact, pulling in everything around it"
Spell Info After a 0.75 second windup, the caster fires a big, fairly slow moving lavender orb of energy that, upon impact, begins growing in size and drawing in energy from the atmosphere and all entities and compatible objects slowly towards it, though with enough force that enemies caught cannot escape it. After 2 seconds, the orb explodes, grabbing everything caught within the pull and throwing them towards the location of the explosion. This attack deals more damage to enemies the closer they are to the orb, from 250 damage to 400 damage.
  • It consumes 350 Mana and has a 6-second cooldown after the spell ends.
  • Note: Allies will never be pulled in.

Link to Original Doc.[]

https://docs.google.com/document/d/1uZD6szJJxDYLR3f0Dxf0ysgXXVMokpnPUDgy3nwfCHM/edit?usp=sharing

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