"Note: This is a temporary template to the original one and will maybe updated in the future"
Heat is a Rare Element, who is wielded by Aestusia Calore who is a son of Ardestas Calore, and one of the members in Elemetalist Club, before he was teleport into another world alone by the Seven Dark Witches and survived dozens of perilous adventures to come.
Rising Temperatures (Passive) - Each Fire, Lava, Volcano, Pheonix, Dragon, Inferno, Hellfire, Sun, Pyromancy and Flare spells used increases the ability power of Fire, Lava, Volcano, Pheonix, Dragon, Inferno, Hellfire, Sun, Pyromancy and Flare spells by 2% and it gives a red burning glow on your body that deals 1 damage per second to nearby opponents, and the color changes to orange until purple with each time the more spells you've cast, the stacks decreases each usage of Heat spells and it resets upon death.
- Red Flame Aura - A weak faint glow of red burning heat, 1-15 stacks, 2-30% Ability Power, 1-15 damage per second.
- Orange Flame Aura - A fairly moderate glow of orange hot fires, giving off a little sparks of fire, 16-40 stacks, 32%-80% Ability Power, 16-30 damage per second.
- Yellow Flame Aura - A strong glow of yellow large flames, ashes can be seen through, 41-75 stacks, 82%-150% Ability Power, 41-75 damage per second.
- Green Flame Aura - A powerful glow of green boratic fire, and it may leave 20% chance to burn after leaving to it's range for 3 seconds, dealing 10 damage per second, 76-125 stacks, 152%-250% Ability Power, 76-125 damage per second.
- Blue Flame Aura - A demonic glow of blue flame of hellfire, it has 50% chance to burn after leaving to it's range for 6 seconds, dealing 10 damage per 0.5 seconds, 125-200 stacks, 250%-400% Ability Power, 125-200 damage per second.
- Purple Flame Aura - A deadlier glow of purple chaotic flames, Burns them after leaving to it's range for 12 seconds, dealing 20 damage per 0.5 seconds, 200-300 stacks, 400%-600% Ability Power, 200-300 damage per second.
Scorching Ray (Multi-Projectile) - Unleashes 15 deadly rays of sunlight, that deals 150 damage to all opponents hit within the rays and burn them for 5 seconds, dealing 10 damage per second. Cost 5 stacks, Halves the damage on Plant, Flower, Mushroom, Grass, Nature, and Wood spells (7 Rays, 75 damage 5 burn damage if incomplete required stacks)
Heat Surge (AoE) - Creates a large field of scorching hot flames that covers 10-studs to it's desired location that burns them inside the field on for 5 seconds, dealing up to 200 damages. Costs 20 stacks. (7.5 studs, up to 100 damage if incomplete required stacks)
Heatwave Tornado (Projectile) - Launches a tornado of scorching winds, that travels for 30 studs, knocking enemies airborne, dealing 200 damages, and burns them for 4 seconds, dealing 15 damage per 0.5 seconds. Costs 15 stacks (15 studs, 150 damage, 7.5 burn damage but increases 2 seconds, if incomplete required stacks)
Scorching Flames (Transformation) - Ignites his hands with a rainbow flame based on the Rising Temperature's Rainbow Fire Aura Meter, Giving +100 Physical Damage, +25 Defense, and the ability to burn opponents each attack for 3 seconds, dealing 5 damage per 0.5 seconds. If the user has Blue Flame Aura, then it will engulf the entire caster in flames, giving additional resistance against Fire, Lava, Volcano, Pheonix, Dragon, Inferno, Hellfire, Sun, Pyromancy and Flare spells by 25%. The spell last for 60 seconds.
Heavenly Firebolt (Ultimate) - The caster holds it's hands together in flames, and leaps into the sky before charging a deadly rainbow fireball that combines all 6 rainbow fires, charging so strong that the flames expands into 35-stud firebolt, so bright that your opponent's screen started to turn into white, before the caster launches it to it's desired location, exploding upon reaching it's destination, dealing 400 damages to all opponents within the explosion, creating a 40-stud firepit, that burns opponents upon stepping on it for 12 seconds, dealing 30 damage per second, dealing up to 360 damages and leaving them a extra burn after leaving the firepit for another 3 seconds, dealing 15 damage per second. Costs 100 stacks.