Elements for Elemental Battlegrounds Wiki
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Another Element: Insanity

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Insanity is an "Ultra-Superior Element" obtained by fusing Nightmare and Chaos.

Deep Psychosis[]

The caster shoots a bolt that explodes on impact, dealing low damage and blinding opponents while also draining Mana

  • User shoots a bolt that will distort opponents' vision and drain Mana.
  • Projectile move.
  • Cooldown is 5 seconds after it's over.
  • First move in the Element.

Low Sanity[]

The caster dashes and punches the ground, dealing low damage and delivering a stun

  • Also applies stun.
  • Cooldown is 3 seconds after exploding.
  • Transportation spell.
  • 500 Shards.

Psychotic Break[]

User causes an opponent to go full psycho

  • User kicks back a nearby opponent before engulfing them with insanity, dealing medium damage, giving them a red aura, and corrupting them. Press "Y" to cause the opponent to snap their neck, dealing more damage and ending the corruption.
  • Cooldown is 6 seconds.
  • Contact spell.
  • 750 shards.

Sanity Backlash[]

User pulls out a sword and slashes multiple times, sending slashes forward and dealing medium damage for each slash

  • What it says above, ending with the user throwing the sword at the opponent.
  • Cooldown is 10 seconds.
  • Multi-Projectile spell.
  • 1250 shards.

No Control[]

User charges up a blast before sending it up in the air before raining down corrupting bolts

  • What it says above, ending with the user sending a medium orb to the ground, causing it to explode.
  • Cooldown is 60 seconds.
  • Ultimate spell.
  • 1500 shards.

Trivia[]

  • This is an "Ultra-Superior Element".
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