Another Element: Insanity
Insanity is an "Ultra-Superior Element" obtained by fusing Nightmare and Chaos.
Deep Psychosis[]
The caster shoots a bolt that explodes on impact, dealing low damage and blinding opponents while also draining Mana
- User shoots a bolt that will distort opponents' vision and drain Mana.
- Projectile move.
- Cooldown is 5 seconds after it's over.
- First move in the Element.
Low Sanity[]
The caster dashes and punches the ground, dealing low damage and delivering a stun
- Also applies stun.
- Cooldown is 3 seconds after exploding.
- Transportation spell.
- 500 Shards.
Psychotic Break[]
User causes an opponent to go full psycho
- User kicks back a nearby opponent before engulfing them with insanity, dealing medium damage, giving them a red aura, and corrupting them. Press "Y" to cause the opponent to snap their neck, dealing more damage and ending the corruption.
- Cooldown is 6 seconds.
- Contact spell.
- 750 shards.
Sanity Backlash[]
User pulls out a sword and slashes multiple times, sending slashes forward and dealing medium damage for each slash
- What it says above, ending with the user throwing the sword at the opponent.
- Cooldown is 10 seconds.
- Multi-Projectile spell.
- 1250 shards.
No Control[]
User charges up a blast before sending it up in the air before raining down corrupting bolts
- What it says above, ending with the user sending a medium orb to the ground, causing it to explode.
- Cooldown is 60 seconds.
- Ultimate spell.
- 1500 shards.
Trivia[]
- This is an "Ultra-Superior Element".