"Note: This is a temporary template to the original one and will maybe updated in the future"
King is a Superior Element Class wielded by Sir Regalius XVIII a young crowned prince, the son of the King Regalius XVII, and the ruler of the Island of the New Beginnings until his father was overthrown and imprisoned by Sir Mordred the Tyrant, who lived in extravagance and lavishly in the Fortress of Beginnings while oppressing the citizens; Regalius freed his father and dethroned Mordred with the help of Princess Lilorum and his allies, who reformed his island with peace and solitary and told him to join Lilorum's side for their many adventures to come. The Elements in this Class are capable of summoning and commanding elemental creatures and building powerful structures.
Magical Creatures (Gimmick) - Each creep killed stores 1 soul inside the magical golden staff you hold, allowing you to summon an elemental warrior based on the following elemental spell used. Each Element has it's own creature or structure, and some may require a lot of souls while others require little.
- Fire - Living Flames: Shoots fireballs at opponents, within 10 stud range, dealing 25 splash damage each, and has 10% to burn opponents for 6 seconds, dealing 2 damage per second and may also burn enemies automically within 2 studs and may also ignite wooden structures on fire. It has 500-2500 HP, 25-125 Damage and 30-150 Defense (Upgraded in 5 levels), This summon lasts for 300 seconds and costs 10 souls.
- Water - Hydrosoul: Shoots fast streaming waters to opponents within 6 stud range, with very fast attack speed, dealing 10 damage per 0.5 seconds on each attack, they can extinguish burning pits and move very fast on water bodies such as rivers and oceans. It has 300-1500 HP, 10-50 Damage and 25-125 Defense (Upgraded in 5 levels), This summon lasts for 300 seconds and costs 10 souls.
- Grass - Spinning Leaf Plant: It is a huge plant with large leaf blades around the sides and spins around the area like a spintop, dealing 5 damage per 0.1 seconds, the leaf blades are wider than 7 studs each, so sharp that it may cut through weaker defenses. It has 350-1750 HP, 5-25 Damage and 25-125 Defense (Upgraded in 5 levels), This summon lasts for 300 seconds and costs 10 souls.
- Earth - Stone Golem: Summons a golem made out of stone, attacking any opponents with it's stone fist, and has 15% chance to stun opponents for a minisecond and deal +75 - +375 damage, and has +100 Magical Resistance and also have 25% chance to throw a boulder to random opponents, dealing 50-250 damage and stunning them for a second, but it has slow attack speed. It has 600-3000 HP, 40-85 Damage and 50-250 Defense (Upgraded in 5 levels), This summon lasts for 300 seconds and costs 10 souls.
- Wind - Gustblower: Blows powerful gust the blows enemies away from the projectile, it deal 20 damage per attack, it has very fast movement speed but slow attack speed, it may also blow weaker projectile away from it's direction. It has 275-1375 HP, 20-100 Damage and 30-150 Defense (Upgraded in 5 levels), This summon lasts for 300 seconds and costs 10 souls.
- Storm - Nimbus Cloud: A powerful stratonimbus cloud that shoots strong thunderbolts, dealing 100 damage, it has fast attack speed and fast movement speed, but it weaker defenses, it's lightning bolts can have 50% chance to either deal twice the damage or stun them for 1.5 seconds. and may hit multiple opponents along it's way and it has a wide range of it's lightning attacks. It has 400-2000 HP, 100-500 Damage and 10-50 Defense (Upgraded in 5 levels), This summon lasts for 300 seconds and costs 10 souls.
- Lava - Magma Slug: A infernal slug that moves slowly and shoot lava droplets that deals 145 damage each and burns them for 6 seconds, dealing 5 damage per 0.5 seconds, and leaving a trail of fire each step they move, it body may also burns opponents if any opponent touches it's bodies, dealing 6 damage per second, and each trail of fire last for 4 seconds, burning any opponent stepping on it, dealing 7 damage per 0.25 seconds. It has 600-3000 HP, 145-725 Damage and 60-300 Defense (Upgraded in 5 levels), This summon lasts for 320 seconds and costs 17 souls.
- Ice - Winter Spirit: Shoot Frost Bolts to any opponent within 15 studs, dealing 130 damage and slowing their movement by 25% and freezing them for 2 seconds, after taking 3 hits, and may have 40% chance to use Breath of Frost, that deals 250 damages, slowing them for 5 seconds, and also freezes them for a minisecond after staying too close than 8 studs for 6 seconds. It has 500-2500 HP, 130-650 Damage and 25-125 Defense (Upgraded in 5 levels), This summon lasts for 270 seconds and costs 15 souls.
- Nature - Ancient Treant: A treant that could cut through the weak armors with razor sharp wooden blades, dealing +100% damage to any opponent with weaker defenses, and each damage dealt to the opponent steal 150 HP each attack, and has 50% chance to root enemies with branches, preventing their movement for 6 seconds while the branches squeezes the opponent, dealing 120 damage per second. It has 450-2250 HP, 150-750 Damage and 10-50 Defense (Upgraded in 5 levels), This summon lasts for 300 seconds and costs 16 souls.
- Plasma - Globe of Plasma: A gigantic orb of energy surrounded by plasma shocks that stuns players for a minisecond upon hit, dealing 15 damage each hit and shoots scintillating plasma bolts to any targets within 25 studs, dealing 125 damage each attack, leaving a plasma fire pit, that deals 10 damage to all opponents stepping on it. It has 400-2000 HP, 125-625 Damage and 30-150 Defense (Upgraded in 5 levels), This summon lasts for 285 seconds and costs 20 souls.
- Crystal - Amethyst Armanent: A huge fortified amethyst crystal that shoot Lucid Beams that will slow crystallizes any opponent hit within 15 studs and it freezes them after hitting 3 times for 2 seconds. However, the beams can also heal nearby allies within 12.5 studs and each beam deals and restores 100 damage/health. Each enemy that is crystallized, it encases the opponent on a huge amethyst crystalline surrounded with the small crystalline spikes that covers over 7.5 studs and deals 10 damage per second to any opponent stepping on it. It has 750-3750 HP, 100-500 Damage/Health Restoration (by beams) and 50-250 Defense (Upgraded in 5 levels), This summon lasts for 292 seconds and costs 17 souls.
- Spirit - Spirit of Embrace: A spirit that embraces almost every single attack, resisting over 87.5% damage from physical and ability power, and shoots spiritual bolts that will slowly drain away out of their own health and mana within 16 studs, draining 25 HP & Mana on each attack and posesses any dead player's with the highest rigorous energy, allowing it to move on it's own and be able to casts spells and also increases the resistance into 90%, But it halves the HP and Mana upon posessing. It has 400-2000/200-1000 HP, 700-3500/350-1750 Mana, 25-125 Damage, and 35-175 Defense (Upgraded in 5 levels), This summon lasts for 300 seconds and costs 15 souls.
- Gravity - Core of Polarity: An immovable orb of gravity that sucks all opponents slowly towards the orb within 20 studs, preventing them to escape properly, and deals 10 damage per second to all opponents within 10 studs closer and pulls all solid projectiles into core, destroying them along with it, and may also pull light and medium weight objects slowly within it. It has 450-2250 HP, 10-50 Damage and 60-300 Defense (Upgraded in 5 levels), This summon lasts for 270 seconds and costs 20 souls.
- Light - Orb of Hope: An orb of light that shoots light energy bullets within 14-studs at faster pace, that explodes into a shining explosion that deals 30 damage per attack and blinds any opponent within the radius of 3-studs for 1.5 seconds each and it has 12.5% chance to mini-stun opponents within it's attacks that also reveals invisibility for 2 seconds each. It has 350-1250 HP, 30-150 Damage and 30-150 Defense (Upgraded in 5 levels). This summon lasts for 250 seconds and costs 22 souls.
- Dark - Nightwalker: A shadowy form of a stalker that has permanent invisibility and gains +50% movement speed during nighttime, and only reveals himself while attacking opponents, once the creeps saws the closest opponent within 45-studs, they will automically lock into the opponent and charge into them and never leave it's victim until they kill the opponent, dealing 35-175 damage per shadow slash, 300-1500 HP and 20-100 Defense (Upgraded in 5 levels). This summon lasts for 250 seconds and costs 22 souls.
- Void - Void Portal:
- Nightmare - Eye of Agony: An eye that will shoot a lightning bolt of dark energy at the nearest target. This summon lasts for 220 seconds and costs 25 souls.
- Spectrum - Prism Turret: A prism that shoots rainbow lasers at anyone in its radius (Upgraded in 5 levels). This summon lasts for 190 seconds and costs 25 souls.
- Time - Chronomancer:
- Space - Orbital Station:
- Pheonix - Young Firebird: A orange phoenix that shoots out blue fiery projectiles at the targets before eventually nosediving at the battlefield after its time is up. This summon lasts for 180 seconds and costs 28 souls.
- Reaper - Reaper of Death: A spirit wearing a black robe and a scythe that chases and slashes any opponent near it. This summon lasts for 300 seconds and costs 29 souls.
- Aurora - Borealis Lighthouse:
- Sound - Echoing Spirit:
- Explosion - Combustible Bomber:
- Chaos - Chaotic Blademaster:
- Illusion - Soul Image:
- Dragon - Jade Drake: A dragon that flies above the battlefield and blows a stream of draconic fire at the targets. This summon lasts for 230 seconds and costs 32 souls.
- Acid - Sewer Basilisk:
- Angel - Little Cherub:
- Slime - Slime Monster: A huge ball of goo that leaves a trail of sticky goo behind. Opponents stepping on the goo get their speed reduced by 50%. This summon lasts for 200 seconds and costs 35 souls.
- Technology - Virtual Drone: A drone who shoots energy projectiles at the nearest target. This summon lasts for 200 seconds and costs 35 souls.
- Creation - Archangel of Blacksmith:
- Solar - Little Sun:
- Metal - Steel Scrapbot:
- Sand - Dune Mameluke:
- Physical - Berserker: A spiritual being made of chi that teleports to the nearest target and attacks them with a barrage of punches and kicks. This summon lasts for 150 seconds and costs 36 souls.
- Mirror - Mirror of Reflection:
- Atom - Ion Wisp:
- Nebula - Wandering Cloud:
- Zodiac - Astral Warrior:
- Rubber - Elastic Slinger:
- Heat - Thermologist:
- King - Royal Commander:
- Perfume - Stallia: A flower that releases a huge, pink gas cloud that makes anyone inside it get their control reversed. This summon lasts for 120 seconds amd costs 40 souls.
- Food - Dinner Gourmand: A huge refrigerator that shoots food at targets as projectiles. This summon lasts for 120 seconds and costs 41 souls.
- Neptune - Royal Mermen:
- Armor - Armored Sentinel:
- Absolute-Zero - Winter Tyrant:
- Literature - Librarian:
Ballista Launcher (Projectile) - The caster summons a large golden crossbow, before charging a golden glowing arrow for 3 seconds and launching towards the location and exploding upon enemy or wall contact, dealing 200 damage to all opponents within s 15-stud explosion, stunning them for 2 seconds.
Cannon Wall (Multi-Projectile) - Summon 17 Royal Cannoneers in horizontal formation in front of the caster, before launching their cannon balls from distances, travelling up to 25 studs, exploding upon enemy or wall contact, dealing 175 damage per cannonball, before the formation disappears.
Command Center (AoE) - Commands his summoned units with a 30 studs magical circle to perform an action upon the player's will, Cast it again on another location to perform the following action. It is likely a semi-spammable spell with low cooldown, to perform multiple actions "The spell will not work if there are no summoned units within the circle"
- Q Button + AoE recast will command your summoned units to attack the following location, attacking enemy player along the way
- E Button + AoE recast will command your summoned units to patrol the following location, attacking enemy player along the way and going back to it's previous location and vice versa
- R Button + AoE recast will command your summoned units to defend the following location, defending any ally player within the area.
- F Button + AoE recast will command your summoned units to destroy the following players within that location, chasing them until are of your selected opponents are dead.
- AoE recast will just command your summoned units to move to the following destination
Staff Swing (Contact) - Holds his position and charges for 8 seconds with a golden glow on his staff, if any opponent come closer than 5 studs, then the caster charges through and bashes it's staff, dealing 300 damage, and knocking them away for 40 studs, If no one came closer after 8 seconds, the caster will dash towards the closest opponents possible and bash towards the skull, dealing massive damage.
Fortress Bastion (Ultimate) - The caster hold his staff higher and create a gigantic golden fortress, with all the defenses inside within all sides, ballistas, cannons, archers, knights within the gates and elemental crystals outside that summons elemental creatures, based on what spells did the player have on it's spellset. Attacking on every side, dealing damages to anyone within 30 studs. It has +400 HP and +100 Defense. The spell lasts for 60 seconds, before the golden fortress disappears on sight.