Matter is an "Ultra Superior/Superior Element requiring a fusion of Earth, Wind, Water and Plasma, costing 1k diamonds.
Spells[]
(Bullets) Liquidate[]
- The user creates a purple ball of energy that fires 18 black watery orbs that can turn projectiles into a liquid, causing it to create a puddle instead of an explosion which deals dot.
- M: 250 | CD: 4 | Dmg: 40 |
(Blast) Solid Punisher[]
- The user surrounds their fist with black energy, then they launch it towards their cursor that can home in on opponents and drain mana. Can be charged to deal more damage and steal more mana, but the speed will decrease by each second the longer it is charged.
- M: 270 | CD: 8 | Dmg: 200 - 400 | Drain: 90 - 275 | Speed: concentrated blast - x2.5 black hole orb | User cannot move while casting. |
(Aoe) Deoxidation[]
- The user leans back, creating black wind that constantly implodes onto them as they create black implosions every second that deal damage and weaken/slow the opponent for 4s (can stack). As long as one player is in the radius, the spell continues going. (Teammates don't count).
- M: 80(every second) | CD: 10(after duration or until mana is gone) | Dmg: 85(fixed) | Debilitation: 5% | A: gravital globe | Cap : 400 dmg |
(Shield) Plasmatic Erasure[]
- The user creates black energy that implodes above the user, creating a white ball of lightning that shoots a small blast that stuns opponents who attack the user within its range.
- M: 250 | CD: 8(after duration) | Dmg: 75 | A: 85% gravity ult | D: 7s |
(Ultimate) Antimatter[]
- The user creates an Element seal, then throws their arms up. After 2s, a large black orb with multiple white rings is summoned in the sky. All projectiles that are used or enter the range of this spell become engulfed and erased by black flames. After the duration, the rings implode, turning the orb white and causing a cool purple, black/white and blue explosion that deals damage. User is silenced during the ult.
- M: 1k | CD: 105 | Dmg: 350 - 1200 | D: 15s | R: void ult |