Elements for Elemental Battlegrounds Wiki
Advertisement
Project Primeval Element Title

Flashing Light Warning


Prologue[]

Project: Primeval Elements is a project made by EpicallyChromatic with the help of ConnorLegendscribe, ILikeCheese1, IiNotPokii, Lite Nightsight, IiRuvy, and more. It is set in a fantastical world which contains the Ancient Arts, an assortment of magical powers crafted exclusively for the chosen ones to wield in pursuit of benevolent endeavors. These extraordinary abilities, formed of mystical orbs of fire, wind, soil, water, lightning, plant tissue, light and shadow, known as the "Elements," constitute the heart and soul of the world and are constantly being fought for by the world's factions.

Unveiling themselves in the distant past, the Elements were once harnessed and used by predecessors who participated in the "Monumental Arcane" battle, a conflict that still echoes through the ages. As the story unfolds, the world finds itself on the brink of yet another great arcane war, with the moral and malevolent poised for the clash, enthralling the rise of new champions who were gifted with the potential to hold Ancient Arts and shape the destiny of their world. Uniting their powers, these champions shall confront formidable adversaries, unravel ancient mysteries, and strive to restore harmony amidst the impending chaos.

Players are promised a thrilling voyage into the unknown, blending the elements of magic, adventure, and self—discovery, where they will embark on a spellbinding journey that will leave you breathless as they explore the wonders of a universe brimming with mythical marvels and the indomitable spirit of the chosen ones.

Arts[]

Ancient Arts, also known as Primeval Arts, play a pivotal role in Project Primeval Elements, each offering its own diverse range of abilities and talents that extend beyond mere offensive and defensive applications. Within this world, artisans harness an array of abilities to not only address their daily needs, but also to unlock the full potential of their magical abilities, a potential bound only by the limits of their imagination. Each Ancient Art possesses a unique story behind it, waiting to be unraveled.

The legacy of Ancient Arts traces back to the First Elementalist, a skilled individual who mastered a magic art that harmonized all the fundamental magic elements. Regrettably, the original Elementalist has since passed away, leaving behind mysterious orbs, each imbued with a distinct elemental essence. These became known as the Elements, and, after once belonged to the Elementalist, have been scattered and hidden throughout the realms. Remarkably, fortunate travelers unwittingly stumbled upon them, and after absorbing enough of the orbs, they transformed into great battlemages, capable of wielding the most formidable of Ancient Arts.

Through engaging in battles and embarking on quests, intrepid adventurers have the opportunity to collect a certain number of Elements, allowing them to delve deeper into the teachings of the Ancient Arts and unveil even greater magical abilities. This journey of discovery and growth unfolds amidst a world teeming with mystical wonders and captivating stories to be discovered and cherished.

Arcanis Arts[]

Arcanis Arts, also known as the Arcanis Affinity, represent the foundational tier of Ancient Arts available for exploration. As a novice, these advanced base arts serve as your starting point on the path to mastering more potent Arts. At the start of the game, you will be given the ability to choose one of the 8 different Elements: Earth, Light, Lightning, Water, Wind, Nature, Fire, and Darkness. Selecting one will give you 100 of that Element; the amount needed to form an Arcanis Art. Afterward, if you want to achieve more Ancient Arts, Arcanis included, you'll need to gather more Elements yourself.

Over time, once you harness the full power of Arcanis Arts, you can evolve them into even mightier ones-- To achieve such progression, undertaking a series of quests is necessary, ranging in difficulty from relatively easy to exceedingly challenging, with some quests taking an extended period to complete.

List of Arcanis Arts[]

The list of Arcanis Arts are as follows.

Art Simulacrum Art Name Keeper Artisan Overview
Lychnus Arcanis Lychnus Arcadio Arcanis Lychnus represents the Element of Light and the ethereal presence of angels. This mesmerizing form of arcane expression embodies an intricate blend of celestial energies, weaving a tapestry of luminescence that dances with grace and majesty. However, within its stunning brilliance lies an inherent instability that causes the light to surge and ripple like a tempestuous tide, unleashing its magnificent power in bursts of ethereal explosions that leave awe and wonder in its wake.
Malignus Arcanis Malignus Zaroth Arcanis Malignus is an enigmatic and foreboding Arcanis Art centered around the Element of Darkness. This captivating, yet perilous Ancient Art has been shrouded in mystery for generations and, intriguingly, was classified as a Lost Art, whispered of only in hushed tones by those brave enough to seek its hidden knowledge. It delves into the depths of long-forbidden magic, and taps into a power capable of quickly obliterating everything unfortunate enough to anger it. The early practitioners of Arcanis Malignus are regarded as intrepid individuals who dived into the shadows of the arcane world with a thirst for understanding the unknown. The Art's true mastery, however, lies in harnessing the chaotic essence of darkness, one of the very forces that govern the cycles of life and death. Through a delicate balance of power and restraint, they wield the ethereal presence of reapers, spectral embodiments of mortality, bestowing upon them the authority to command the shadows that lurk beneath.
Pyronis Arcanis Pyronis Ethan Arcanis Pyronis is a manifestation of the Element of Fire as an Ancient Art. This remarkable entity exhibits abilities that proficiently lean towards scorching adversaries with terrible flames while possessing the added capability of inflicting serious damage. What stands as a true testament to the worth of the Artisans of Arcanis Pyronis is incorporating the enthralling aspects of fire into its very essence. With the right mastery of pyromancy, one may unleash a scorching inferno upon their foes, leaving them in a state of utter disarray.
Hydrius Arcanis Hydrius Jax Arcanis Hydrius is an exceptional embodiment of the Element of Water. This extraordinary arcane entity boasts the ability to not only control water with precision and finesse, but also harness it to subdue and neutralize adversaries through the cunning technique of forced drowning. By deftly channeling the fluid essence, Arcanis Hydrius possesses the remarkable capability to manipulate water into potent currents, cascading waves, and even deadly water restraints, rendering foes of the Artisans of Arcanis Hydrius helpless in the face of its prowess. A deceptively dangerous force, this Arcanis Art stands as a testament to the awe-inspiring might and artistry achievable through the convergence of magic and water mastery.
Cyclonis Arcanis Cyclonis Amelia Arcanis Cyclonis is a formidable manifestation of The Element of Wind. With adept control over compressed air, it wields the power to not only manipulate gusts and breezes, but also deliver stunning blows to adversaries. This arcane force renders the Artisans of Arcanis Cyclonis terrible opponents on the battlefield, entrancing spectators with its awe-inspiring displays and leaving opponents dazed and disoriented in the midst of the relentless onslaught. The art's true prowess extends to creating tempests and vortexes to enhance one's defensive capabilities, conjuring protective barriers and gales that can redirect attacks with only the finest of finesse. But, the true testament to the harmonious fusion of wind and magic is the skill and dedication of its wielder, and their will to harness the might of the wind.
Cerauno Arcanis Cerauno Arcadia Arcanis Cerauno is a formidable Arcanis Art that harnesses the Element of Lightning. With its unparalleled mastery over atmospheric disturbances, it possesses the extraordinary ability to shock enemies, leaving them incapacitated and vulnerable. Moreover, it exhibits astonishing velocity, ensuring swift and relentless assaults that catch adversaries off guard. At its full potential, Arcanis Cerauno's capabilities transcend the ordinary, enabling it to command and manipulate colossal storms with awe-inspiring finesse. The art's adept practitioners can evoke torrential lightning strikes, and cyclones of immense proportions. The mere presence of the Artisans of Arcanis Cerauno can instill fear in their foes. However, one must exercise caution when delving into the depths of this Arcanis Art. Its power demands responsible use, and uncontrolled release could wreak havoc upon both friends and foes alike. Only those with a profound understanding of the delicate balance between tempestuous might and measured restraint can fully unleash the true potential of Arcanis Cerauno while safeguarding the world around them from its cataclysmic repercussions.
Terbius Arcanis Terbius Jake Arcanis Terbius is a profound embodiment of the Element of Earth, possessing formidable abilities that center around the manipulation of stone and soil, which it adeptly employs to crush and overwhelm all in its path. Rooted in ancient origins, it bears witness to the timeless power and wisdom intrinsic to its existence, making it an entity of both profound antiquity and enduring strength. The mastery over its element that a its completed form possesses surpasses that of ordinary beings, granting it unparalleled control over geological forces and dominion over the very ground it treads upon. Its capacity to wield the raw might of the earth in combat renders it a force to be reckoned with, and and ageless power that stands steadfast against the passage of time. With a heritage steeped in the annals of history, Arcanis Terbius remains an enigmatic and majestic force, embodying the unyielding essence of an ancient element that continues to awe and inspire.
Naturalis Arcanis Naturalis Kai Arcanis Naturalis is an Ancient Art rooted in profound connection with the Element of Nature, harnessing the inherent energies and essence of the natural world. This venerable practice is adept at channeling and manipulating the very fabric of nature itself, allowing its practitioners to commune with the living realm, flora, and fauna in ways that transcend ordinary understanding. Through this mystical discipline, one can tap into the boundless reservoir of nature's power and wisdom, coalescing its forces to bring about transformative effects and profound changes in the world around them. Kai and Artisans of Arcanis Naturalis possess the ability to commune with the spirits of the land, imbue their surroundings with revitalizing energies, and harmonize the delicate balance of ecosystems. Such practitioners serve as stewards of the environment, safeguarding the delicate equilibrium between humanity and the natural world, while unlocking the secrets of the universe through their profound connection to the essence of nature itself.

Completed (1/3) of the Page.

Anomalis Arts (Anomalis Elements)[]

Anomalis Arts, also known as the Anomalis Affinity, are Ancient Arts that were taken to the next level, either through Evolution or Fusion. These upgraded, mixed Arts require players to master certain Arcanis Arts or become blessed by a certain statue.

NOTE: Most do not have story entries since they were not evolved back then.

The wielders of those Anomalis Arts were:

  • Ethan (wielder of Anomalis Solarium after his Arcanis Art, Arcanis Pyronis evolved)
  • Arcadia (wielder of Anomalis Energetius after her Arcanis Art, Arcanis Cerauno evolved)
  • Zaroth (wielder of Anomalis Anathematizium after being resurrected)
  • Jake (wielder of Anomalis Kinzoku after his Arcanis Art, Arcanis Terbius evolved and got reinforced)
  • Amelia (wielder of Anomalis Reverbus after her Arcanis Art, Arcanis Cyclonis evolved)
  • Jamsey (another wielder of Anomalis Reverbus after Amelia accidentally used a spell that violently vibrated the Cyclonis Relic)
  • Skyler (wielder of Anomalis Voltra, after he discovered that he had powers)
  • Mon (wielder of Anomalis Gooica, having been raised in an ancient swamp for years)

Lists of Anomalis Arts[]

List of Planned Anomalis Arts[]

  • Anomalis Palus
  • Anomalis Vulcanium

Anathematizium Arts (Anathematizium Elements)[]

Anathematizium Arts, also known as the Anathematizium Affinity, are considered to be a somewhat of a "malicious" version of another art; they were corrupted using Anomalis Anathematizium. They are considered only to be used through negative purposes. It is currently unknown whether a Anathematizium Art can be reverted back to a regular art.

Lists of Anathematizium Arts[]

Arcanimus Arts (Arcanimus Elements)[]

Arcanimus Arts, also known as the Arcanimus Affinity, are the most superior of all obtainable Ancient Arts, and the most powerful Arts currently known. They are much harder to obtain and often require certain amount of quests or many of more than two Elements. Some even require another Arcanimus Art itself like Arcanimus Occultius.

The wielders of those Arcanimus Arts are:

  • Sophia (wielder of Arcanimus Celestus)
  • Andron (insane wielder of Arcanimus Insomnius)
  • Arcadio (wielder of Arcanimus Angelica Empyrium after his Arcanis Lychanus was enhanced by the Omnipotential Entity)
  • Zaroth (wielder of Arcanimus Nullium and Arcanimus Malitus Obliterus during his "Last Breath")
  • Malevolent Entity (wielder of Arcanimus Entropicus, Arcanimus Terrorus and Ä̸͕͈͇́r̷͙͗͝ç̵̫͔̽a̷̯͝n̷̙̺̾̍ȋ̵̢̆m̸͕͕͉̍̎͆u̵̩͑̽s̵̳͗̽ ̶̢̞̮̂̑Ḛ̷͕̇r̵̮̄͊ŕ̶͓o̷̬͗̓͝r̷͈̀́u̷̙̞͎̿̓s̴̯̬̯̀̄̚ ̷̪̜̔̆C̴͇̤̭͂ō̸͜r̷̬̟͋͝r̶̪̻͇̎͌͝ǘ̶̡͇̱̈́̋p̶̖͒ţ̶̛͔̓̈́u̴̥͈̅̈̌͜s̷̛̝̤̈)
  • Omnipotential Entity (wielder of Arcanimus Realitus, Arcanimus Zenithimarus and Arcanimus Seraphimus Xenithimius)

Lists of Arcanimus Arts[]


Lists of Planned Arcanimus Arts[]

  • Ä̸͕͈͇́r̷͙͗͝ç̵̫͔̽a̷̯͝n̷̙̺̾̍ȋ̵̢̆m̸͕͕͉̍̎͆u̵̩͑̽s̵̳͗̽ ̶̢̞̮̂̑Ḛ̷͕̇r̵̮̄͊ŕ̶͓o̷̬͗̓͝r̷͈̀́u̷̙̞͎̿̓s̴̯̬̯̀̄̚ ̷̪̜̔̆C̴͇̤̭͂ō̸͜r̷̬̟͋͝r̶̪̻͇̎͌͝ǘ̶̡͇̱̈́̋p̶̖͒ţ̶̛͔̓̈́u̴̥͈̅̈̌͜s̷̛̝̤̈
  • Beginning of Everything...
  • Destroy and Create...

Unobtainable Arts (Arkensius/None)[]

Arkensius Arts (Also known as Unobtainable Arts) are Ancient Arts that can only be obtained by a few chosen ones. Some are powerful, while some are weak and/or can’t deal any damage.

List of Unobtainable Arts[]

List of Planned Unobtainable Arts[]

  • "It remains unknown..."
  • Asteri Platina (Star Platinum (idk why))
  • "Final Justice"
  • Tenebris
  • Lux

Limiteds (Festivum/Eventus/None)[]

Limited Arts, known as either Festivum or Eventus, are Ancient Arts that can be obtained through events such as Spring, Summer, etc.. They are only as strong as Arcanis and Anomalis Arts, but can only be obtained through a limited quest NPC that requires you to do certain things related to their event.

Customs[]

Custom Project Arts are Ancient Arts that do not have to do with these above and are also not a part of this project (NOT canon Ancient Arts). This includes the other’s recommended Ancient Arts for this project and the original EBG's Elements.

NOTE: EpicallyChromatic will NOT work on these custom Arts until everything above is done.

Lists of Custom Project Elements[]

None of them are here at the moment.

List of Planned Arts[]

  • Arcanimus Cyberus (Technology) (Idea by EpicallyChromatic))
  • Anomalis Spearus (Spike) (Idea by ILikeCheese1))
  • Anomalis Luminius (Neon) (Idea by iiNotpokii))
  • Arcanimus Matterius Atomica ((Atom) Idea by ConnorLegendscribe (Literal manipulation of atoms and matter for various purposes))

Gallery[]

This is where there is official art and fanarts can be seen, excluding the medals. The following will be credited to people who drew some of these:

  • EpicallyChromatic
  • ILikeCheese1

Translation[]

Arcanis[]

  • Volcanis = Fire/Lava
  • Hydrius = Water
  • Malignus = Shadow
  • Lychnus = Light
  • Cyclonis = Wind
  • Cerauno = Storm
  • Terbius = Earth
  • Naturalis = Nature

Anomalis[]

  • Gammarus = Plasma
  • Obitus = Death
  • Essos = Life
  • Emberius = Ash
  • Equinius = Equinox/Balance
  • Solarium = Sun
  • Glacium = Ice
  • Toxius = Poison/Toxic
  • Galaxius = Star
  • Desertus = Sand
  • Radiancium = Flash/Flare
  • Gravitus = Gravity
  • Cumulus = Cloud
  • Crystallium = Crystal
  • Kinzoku = Metal
  • Lunarium = Lunar
  • Voltra = Electricity
  • Reverbus = Sound
  • Elixius = Potion
  • Combustus = Explosion
  • Auroralus = Aurora
  • Gooica = Slime
  • Energetius = Energy
  • Prizumu = Prism
  • Anathematizium = Curse/Corrupt

Anathematizium[]

  • Ignitius = Bloodfire

Arcanimus[]

  • Amaranthinos = Time
  • Terrorus = Fear
  • Insomnius = Nightmare
  • Realitus = Reality
  • Malitus Obliterus = Destruction
  • Empyrium Angelica = Angel
  • Nullium = Void
  • Entropicus = Slash / Chaos
  • Celestus = Cosmic
  • Occultius = Mythic
  • Zenithimarus = Enchant/Magic
  • Seraphimus Xenithimius = Essence of God/Elemental

Custom/Undecided[]

  • Cyberus = Technology
  • Spearus = Spike
  • Luminius = Neon
  • Animarus = Spirit
  • Pixius = Fairy
  • Matterus Atomica = Atom
  • Psichion = Mind

Trivia[]

  • This project is dedicated to magic-based Roblox games such as Arcane Adventure, World of Magic (Which is now Arcane Odyssey), Elemental Battlegrounds, Elemental Awakening, Elemental Grind Game, Magics and Curses, and Primordial Arts. These 7 games are the ones who made my imagination possible.

Advertisement