Elements for Elemental Battlegrounds Wiki
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Smoke is a Common Fusion Element that is equally equipped for offense and defense. Its palette consists mostly of bluish-silver. Its medal depicts a large cloud with two tiny clouds around it. It is a fusion of the Starter Element Fire (150 Diamonds) and Basic Element Wind (300 Diamonds).


Spells[]

Spell 1: Fog Grenades[]
Type: Multi-Projectile
Use the mouse cursor to aim five sequential bullets (each ¼ second) that expand into large clouds on impact with anything, adding an obstructive fog effect to the screens of affected targets (similarly to Illusion’s Refraction). Each bullet deals low damage; if they all connect, they can deal medium damage. Graphically, the bullets of this Spell produce a similar effect to the Darkness Element’s Murky Missiles, but silver in color.
Damage: 60 per Bullet Mana Cost: 265 Mana Cooldown: 7s
Size: Similar to Sticky Barrage puddles (Slime), spherical
Spell 2: Smoke Bomb[]
Type: Transportation
Use the mouse cursor to teleport nearby from the user's current position (anywhere within Flipping range). Both positions will simultaneously create an expanding explosion of obstructive smoke that lingers for a bit. The explosions deal low damage if they hit directly. This Spell's sound is light and relatively quiet, best described as a 'poof'.
Damage: 165 Mana Cost: 215 Mana Cooldown: 9s
Size: Comparable to Rainbowifier Maximizer explosions (Spectrum)
Spell 3: Toxic Fumes[]
Type: Area of Effect
Use the mouse cursor to create an abrupt field of smoke that poisons opponents after they step inside. The smoke cloud is tall enough to cover opponents head-to-toe, but it is a solid, translucent object (more transparent than opaque) and thus does not obstruct vision. The cloud instantly appears and lasts for about 4 seconds.
Damage: 100 Total Over Time Mana Cost: 115 Mana Cooldown: 7s
Size: Comparable to Splitting Slime initial splash (Slime)
Spell 4: Secondhand Veil[]
Type: Body
Cover yourself in a thin layer of smoke that reduces 1/3 of damage taken from attacks and converts it into a puff of toxic smoke that deals such conserved damage to opponents in close proximity. This effect lasts for about six seconds.
Damage: Varies Mana Cost: 300 Mana Cooldown: 18s
Size: N/A
Spell 5: Steampunk Locomotive[]
Type: Ultimate
Operate a high-speed train made of condensed steam that knocks opponents and debilitates them for a while whilst dealing high damage per hit. The train is medium- sized but has a deceptively large hitbox, and is aimed with the camera. This lasts for about 7 seconds after movement begins. The train can make it over hills and rocks elevated within a certain height, but it will always stay grounded, and follows a script to match its angle to that of the terrain it is moving on. The train’s speed also enables it to cross the entire main Sand battlefield in the Standard map in less than two seconds.
Damage: 200 per Hit Mana Cost: 1000 Mana Cooldown: 90s
Size: Kind of like Concentrated Blast explosions (Explosion)

Creator Comments[]

  • The Ultimate spell may seem a tad powerful in damage dealt, but consider that the user will likely have to take frequent turns to return to an area of focus due to their speed, which could make them either miss opponents (perpetuating the same problem) or become disoriented (not in the nauseating way). Also, even if damage is high when focused on one single opponent, it is spread out evenly when multiple opponents are targeted, since damage is dealt per hit per individual opponent.

Gallery[]

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