Spike is a Superior Element. Its color palette consists of various shades of grey and metallic colors. Its medal depict a Spike
Spike is an element with low damage and consumes quite a lot of mana, but this element can provide a long bleeding effect, this element is also fast and has great defensive power. This Element can be obtained by fusing Metal (1500 Diamonds) Darkness (650 Diamonds).
Spells[]
Piercing[]
Spell 1 type: Contact
Spell 1 description: " User picks up nearby enemies, then stabs them into a spike. "
Spell 1 Info: User grabs the nearest enemy, then the user summons a large spike from the ground, then the user plugs the captured enemy into the spike, it deals 20 damage and gives bleeding effects, this bleeding effect lasts for 20 seconds, every second, this bleeding effect deals 5 damage, so the total damage is 120 damage.
- Consumes 200 mana, and has a 4 Seconds cooldown
Formidable Spikes[]
Spell 2 type: Multi-Projectiles
Spell 2 description: " User spawns several spikes from the ground that deals medium damage "
Spell 2 Info: The user raises 10 spikes from the ground, this will deal 10 damage per spike if the enemy is hit by this spike, if the user charges this spell, the length of the spike will increase, takes 3 seconds to charge this spell.
- Cost 200 Shards, Consumes 290 Mana and has a 6 Seconds cooldown
Sharpness Cage[]
Spell 3 type: AoE
Spell 3 description: " Summon spikes from the ground according to the location of your cursor which locks the enemy around the area "
Spell 3 Info: The user summons several large spikes according to the location of your cursor, this spike will surround the enemy and lock it, so the enemy cannot move anywhere, outside the spiked cage, there are small spikes that come out of the ground, if the enemy is hit by the spike, the enemy will be slow and it will give a bleeding effect, the cage deals 220 damage, while the small spike deals 90 damage, then the bleeding effect gives 5 damage every second, this bleeding effect lasts up to 10 seconds.
- Cost 295 Shards, Consumes 315 Mana and has a 10 Seconds cooldown
Tapered Fortress[]
Spell 4 type: Shielding
Spell 4 description: " User forms a spiked shield that pushes objects away "
Spell 4 Info : Forms a large spiked shield that surrounds the user, which knocks back objects, including projectiles, enemies that make contact with this shield, will be dealt 200 damage, and will have a bleeding effect that lasts for 20 seconds, every second, this effect deals around 5 damage, this can be more or less, this shield will follow the user, and will last for 25 seconds.
- Cost 309 Shards, Consumes 400 Mana and has a 15 Seconds cooldown
Spike's Wrath[]
Spell 5 type: Ultimate
Spell 5 description : " The user jumps up and hits the ground releasing a large spike in a large area, it deals high damage and gives a long bleeding effect. "
Spell 5 Info: The user jumps up, then hits the ground, releasing spikes that are many and large, the number is 40, these spikes appear around the user, it will deal 510 damage for each spike and give a bleeding effect, the damage is 10 damage every second, this effect lasts for 28 seconds, after a few seconds, the spikes will return to the ground while releasing an explosion, this can knock back the nearest enemies, the explosion damage is 25 damage, so the total damage from this spell is 815 damage.
- Cost 495 Shards, Consumes 995 mana and has a 100 Seconds cooldown
Explanation Behind the Fusion[]
- Darkness is often associated with danger, and combined with Metal, creates a dangerous Metal such as spikes and weapons.