Elements for Elemental Battlegrounds Wiki
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Sun[]

Sun is one of the Ancient Elements, obtained from completing the quest, "Sun and Moon" in Chapter 1 of New Rises' story arc. Sun is a versatile Element, with many different move types and techniques, allowing for the Element to perform many tasks. Without completing the quest, the Element costs 500 diamonds. Spell's are automatically unlocked when obtained through story mode.

Stats[]

Power: High

Defense: Medium

Speed: Medium

Cooldowns: Low

Mana Usage: Medium

History[]

Sun, along with Moon, were the first Elements to ever be harnessed by mankind. The first user of the Element was Sol, using the Element for the common good instead of his sister, who used Moon to reign above the world. Any other Element derives from the power of the Sun, which is why the Element is capable in many situations. However, Sol has been the only Sun user who has been able to form new Elements from Sun, along with granting people other Elements, which was how over 90 percent of The Faelands obtained Elements. While there are still Sun users in this world, there are not as many as back then, because using the Element requires much energy, and new Elements are much more convinient to be used.

Currently Known Users:[]

Zane/Zara: The player. (Obtained through Sun and Moon quest.)

Spells[]

Spell 1: Sun Flares: Projectile: The caster aims their fist upwards, charging for 0.5 seconds, proceeding to move their fist back down, and launch multiple flares from the sun downwards. The blasts are aimed with the user's cursor, and each flare deals 25 damage. Between each flare, there is 0.25 seconds of cooldown. 10 flares are launched in total. Cooldown: 10 seconds. Mana Usage: 300

Spell 2: Emerging Flames: AoE: The user charges a spell that is aimed with their cursor. After start up, the spell is casted, causing a ray to launch downwards from the Sun. The initial blast deals 30 damage, but the flames have long range and are high damaging, dealing 40 damage every seconds your in them. The flames also stun for 1 second. Cooldown: 8 seconds. Mana Usage: 350

Spell 3: Sun's Fists: Contact: The caster engulfs their flames in fists, launching a fist made of flames. If the fist hits someone, they'll be grabbed and thrown a reasonable distance of 100 studs, dealing 100 damage when thrown and 100 more damage from the impact of the fall. There will also be fire left from where the player landed after being thrown. Cooldown: 9 seconds. Mana Usage: 300

Spell 4: Nova Barrier: Shield: The caster meditates for a brief second, allowing The Sun's energy to launch down a bright ray to create a barrier around the player for 2 seconds. Anyone near the barrier will experience a slight burning effect, dealing 50 damage. Cooldown: 14 seconds. Mana Usage: 200

Spell 5: Orbital Strike: Ultimate: The user lifts their arms forward, allowing for maximum energy to be absorbed, soon afterwards setting them back down, launching a giant, flaming meteor, down from the sky. The blast deals 500 damage and leaves a circle of flames behind. The meteor can slightly change trajectory using the cursor. Cooldown: 90 seconds. Mana Usage: 1000



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