Elements for Elemental Battlegrounds Wiki
Elements for Elemental Battlegrounds Wiki
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Water (ウォーター/U~ōtā), or Gensei Nagare (原生流れ) as it's properly called, is a Common Starter element. Its color palette consists of mostly various shades of sky blue, with the addition of other blues and even smaller amounts of red. Its medal depicts a drop of water.

Water is an effective Element at close and medium range, and can be very versatile and useful in many combos.

This Element costs 200 D if it is not chosen as the player's Starter Element. In the old version, it costed 150 D.

Summary[]

Water's spells deal decent damage against opponents and have high combo potential. Great Water Beam, for example, deals fairly high damage and also pulls opponents around, rendering them immobile for a short period and allowing the user to follow-up with stronger spells. Whirling Pool doesn't have that much range, but can pull in nearby enemies. Many players choose this as their Starter Element in the original Elemental Battlegrounds because of its decent damage and speed.

Strengths[]

Elemental[]

  • Spells can put out flames from Fire (And some of Dragon's spells), and cool Lava and Phoenix spells to reduce their damage and remove any additional effects like healing.
  • Spells can destroy Fire and Aurora's spells and short out Technology's spells upon contact.
  • Creates high damage explosions upon contact with Acid's spells.

Tactical[]

  • Great Water Beam is good against aerial enemies, as it can be maneuvered freely.
  • Most spells are accurate and difficult to miss with.
  • Can control any movement.
  • Quite versatile, as well as useful in Survival mode.

Weaknesses[]

Elemental[]

  • Storm spells electrify those of Water, causing them to electrocute their casters when close, as well as dealing less damage themselves.
  • Spells can be absorbed by Grass and Nature spells upon contact, increasing their potential.
    • Slime's spells can also absorb those of Water, growing bigger, longer lasting and more potent.
  • Spells become frozen upon contact with those of Ice, causing them to stop moving and shatter on impact and deal from less to no damage.
  • Spells will be bounced away and become corrupted upon contact with Corruption spells.

Tactical[]

  • Relatively weak at long range.
  • Outpowered by most Elements damage-wise.

Lore[]

Gensei Nagare is another popular Element among Robloxian mages, and one that rather focuses on the liquid substance that is water. Despite what it sounds like, Gensei Nagare can pose a threat to many different other Elements who dare to confront it, with its long line of convenient, powerful spells that can do anything from summoning mighty tidal waves out of nowhere, or drowning enemies in bottomless puddles. It works simply by condensing the air to create pure water, or pulling nearby water up into grasp, then guiding it by the user’s will. The magical flowing of water is similar to that of Gensei Kogasu and Teikiatsu; Smooth, graceful and focused. As bewildering as this Element can be, Gensei Nagare can be called upon for pretty much any situation, making it possibly one of the most useful Elements ever known. This has spawned the common motto by mainly Nagare mages: “Water is everywhere. Water counters all. Water can do anything.”

Its original founder, Poseidon, established the Element to stand up to Ignihono, the Supreme Kogasu, but his level of proficiency with it was shared with his old queen Siressa. After she was evicted from Atlantis, Siressa started her own kingdom near the Hope Mountains, hoping rather to best her old king than to cause much trouble for the Blaze Kingdom, which Poseidon’s forces did along with those of Wika and Athena. The most well known Nagare spell is a dangerous conjuration that allows the caster to summon a Water Dragon, a massive beast made of pure sentient water and magical energy that can be found often in Never-Drought. To learn the Element itself, however, requires continuous studying and soul channeling by a blessed river or practicing such in the rain, or underwater. It can also be done by absorbing a water elemental, which is extremely rare and difficult to perform. It is also quite weak to the magic of Gensei Raimei, whose arcing lightning currents can quickly travel through the highly conductive flowing streams of its spells and can electrocute the user, giving them a nasty and often fatal electric shock.

Spells[]

Zone Response
Spell 1 Great Water Beam (グレートウォータービーム/Gurētou~ōtābīmu)
Spell Type Projectile
Spell Description "Summon a vortex that fires a beam of water that can be controlled by your cursor to pull enemies around"
Spell Info The caster summons a big puddle of water in front of where they were standing when casted, which quickly forms a horizontal-facing vortex of water above it. After the 1 second animation, the vortex expels a large beam of water which follows the caster’s mouse cursor (Or any enemy they’ve locked onto) at an un-outrunable speed for 2.5 seconds, leaving a trail of water on the ground where it hits. Enemies hit by the beam are pulled along and take 50 damage over time. The beam can deal about 250 damage overall and can travel a long distance as well.
  • It consumes 250 Mana and has a 4-second cooldown.
Spell 2 Bubble Barrage (バブルバラージュ/Baburubarāju)
Spell Type Multi-Projectile
Spell Description "Quickly form and send several water-filled bubbles of 3 different sizes, each with their own speed and damage"
Spell Info Over a casting time of 1 second, the caster summons an array of 10 water-filled bubbles, all of three different sizes, around themselves where they move or stand. Roughly 1 second after being summoned, each bubble is fired as a projectile. Small bubbles have the smallest damage radius, but travel the fastest and deal 15 damage each. Medium bubbles have a larger damage radius and deal 30 damage, but move slightly slower. Large bubbles move the slowest, but have the largest damage radius and deal 50 damage each. When clicked once, they will spawn two large bubbles, three medium bubbles, and five small bubbles, capable of dealing a maximum of 265 damage if they all hit. The caster can charge the move for up to 3 seconds, spawning up to twice the amount of bubbles that would normally be summoned. This results in 10 small bubbles, 6 medium bubbles, and four large bubbles, for a maximum of 530 damage.
  • It consumes 250 Mana (+50 if fully charged) and has a 4-second cooldown.
Spell 3 Whirling Pool (ホワールイングプール/Howāruingupūru)
Spell Type AoE
Spell Description "Draw nearby enemies in with a torrent of water which whirls them around, then sucks them in before exploding"
Spell Info The caster summons a whirlpool in front of them that traps any enemies caught in it and whirls them around for 1.5 seconds before drawing them to the center and collapsing with a burst of water. Enemies inside take 30 damage over time, then 165 damage at the end of the spell. Enemies near the whirlpool will be slowly drawn in if they are on the ground, but will be less affected when in the air.
  • It consumes 285 Mana and has a 9-second cooldown.
  • Note: Cooldown begins when the spell is casted, not when it ends.
Spell 4 Wave Dash (ウェーブダッシュ/U~ēbudasshu)
Spell Type Transportation
Spell Description "Summon and ride a giant wave of water to smash all foes in your way. You can also jump to dismount"
Spell Info The caster surrounds themselves in a spiral of water for half a second before dashing forwards while surfing on a large wave that travels a fair distance and at a speed that cannot be outran normally. The wave travels straight forward for 4 seconds, getting shorter over time before it vanishes. The caster takes 65% less damage while they are in the spiral and on the wave. Enemies who touch the spiral before it explodes or the wave while it’s active will become trapped inside the wave and take damage over time. The explosion deals 50 damage, and the wave deals 50 damage initially, decreasing by 5 points each time. The entire spell can deal a total of 320 damage and possibly travel a long distance. The spell ends early if the wave hits an edge or wall. If the caster jumps while on the wave, they will dismount it, though the spell will not be ended early this way.
  • It consumes 225 Mana and has a 12-second cooldown.
  • Note: Cooldown begins when the spell is casted, not when it ends.
Spell 5 Water Dragon (ウォータードラゴン/U~ōtādoragon)
Spell Type Ultimate
Spell Description "Conjure a swirling portal to summon a mighty water dragon, which you can ride to deliver a devastating strike upon foes below"
Spell Info The caster jumps into a vortex of water that appears in front of them, then a second later emerges riding a giant, long water dragon high into the sky. From there, they will be forced into 1st person for 5 seconds while they aim. After 5 seconds have elapsed, the caster rides the dragon as it charges at where they were aiming last (Or any enemy they have locked onto) with incredible speed. During the aiming phase, the caster’s screen gains a blue tint and a set of crosshairs appears around their cursor; Any enemy the crosshairs hover over is marked as the target, and the dragon will charge directly at them unless the caster’s cursor strays too far away. The dragon creates a giant water explosion on impact, dealing 1100 damage, sending anyone hit sliding away on the ground for around 2.5 seconds, and leaving a massive water puddle behind, which the caster will be standing in the middle of as the explosion occurs and the dragon vanishes.
  • It consumes 1000 Mana and has a 70-second cooldown.

Bubble (バブル/Baburu) is one of Water's Subelements. Its color palette consists of mostly light blue and the same cyan as normal Water's. Its medal would depict multiple bubbles with one large one with a swirl inside.

Zone Response
Spell 1 Transparent Entrap (トランスペアレントエントラップ/Toransupearentoentorappu)
Spell Type Projectile
Spell Description "Send forward a large bubble which can trap the first enemy it hits"
Spell Info The caster, over a 1 second animation, summons a large bubble and sends it flying where they aim. Upon contact with an entity, the bubble will deal 45 damage (If it’s an enemy), stop moving and entrap the entity inside itself, floating a bit into the air. While trapped, the entity cannot move or do anything, and won’t be able to reset either, leaving them vulnerable to further attacks. The bubble stays like this for 4 seconds before it pops and releases the trapped entity. If the trapped entity is a teammate/party member, the bubble will shield them from damage until it takes 400 damage, whereas it will pop and release the teammate/party member. If the bubble hits an entity who is near multiple entities, the bubble will grow in size to entrap all entities in the group (There is a limited range from entity to entity in which this can happen); It will also grow bigger if it hits an entity who would otherwise be too big to fit inside.
  • It consumes 265 Mana and has a 4-second cooldown.
Spell 2 Bounding Seal (バウンディングシール/Baundingushīru)
Spell Type Transportation
Spell Description "Create a protective bubble around yourself and use it to bounce high into the air to a location nearby"
Spell Info The caster encases themselves in a bubble and bounces high into the air towards their desired location (In a limited range). Upon contact with the ground, the bubble pops and explodes, dealing 220 damage and knocking nearby enemies back a bit with a 0.5 - 1 second trip.
  • It consumes 230 Mana and has a 5-second cooldown after landing.
Spell 3 Scatterbubble (スキャッターバブル/Sukyattābaburu)
Spell Type AoE
Spell Description "Spawn an array of bubbles that pop when approached by other entities, damaging enemies and healing teammates"
Spell Info The caster’s hands become wrapped in bubbles as an array of small, explosive bubbles appears throughout the air around them (Approximately 12-14 of them). If an entity that isn’t the caster comes near a bubble, it will pop; Enemies will take 15 damage and teammates/party members will be healed 12 health. The bubbles last for about 10 seconds before they all disappear without any effects.
  • It consumes 250 Mana and has a 6-second cooldown after the bubbles disappear.

Boil (ボイル/Boiru) is Water's other Subelement. Its color palette is essentially a more greyish, transparent version of normal Water's palette. Its medal would depict a puddle of water with steam emanating from it.

Zone Response
Spell 1 Great Boiling Beam (グレートボイリングビーム/Gurētoboiringubīmu)
Spell Type Projectile
Spell Description "Summon a vortex that fires a beam of boiling hot water that can trap unfortunate enemies"
Spell Info This spell is the exact same as Great Water Beam, except that the water is boiling hot; Steam permeates from it and its color has a noticeable grey tint and increased transparency. This beam doesn’t last as long as Great Water Beam (1 second), nor does it move as easily, but it deals more damage, inflicting 200 at the start, 25 half a second later to those who are trapped, and finally 100 damage, dealing 325 damage overall.
  • It consumes 270 Mana and has a 5-second cooldown.
Spell 2 Searing Shower (セアリングシャワー/Searingushawā)
Spell Type Contact
Spell Description "Stun closeby enemies in place and rain burning hot water upon them"
Spell Info The caster pulls water around them up into the air and vapourizes it. If any enemies were hit by this, they will be stunned in place moments before boiling water showers down upon them for a second, dealing a total of 300 damage and keeping them stunned for another second.
  • It consumes 200 Mana (50 more if a successful hit) and has a 7-second cooldown.
Spell 3 Burning Stream (バーニングストリーム/Bāningusutorīmu)
Spell Type Summon
Spell Description "Create and control a puddle of boiling water to trip and burn enemies"
Spell Info The caster summons a boiling hot water puddle where they click, which instantly begins chasing their mouse cursor at a barely unoutrunable speed for 4 seconds before it vanishes. If it touches an enemy, that enemy will be tripped for a second and dealt 35 damage (Pher half second while they are still in contact with it).
  • It consumes 245 Mana and has a 6-second cooldown after the puddle vanishes.
  • Note: Party members/Teammates cannot be tripped by the puddle.

Link to Original Doc.[]

https://docs.google.com/document/d/1Or8v9NEvO1ZhGeX3BfZIxZoiEIFCcskiMfAvy4mF3FI/edit#

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